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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Removing medium armor and adding strength to all armors as minimum ratings.
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<blockquote data-quote="tetrasodium" data-source="post: 8075556" data-attributes="member: 93670"><p>That last bit is the problem When you drop medium armor you can do things like:</p><ul> <li data-xf-list-type="ul">all armor: AC, Spell/Touch AC, dex caps on light armor, bring back useful mounts by imposing a speed penalty for some armors, ACP, Capped DR sometimes tied to strength or others a caster attribute, possibly more like +attunement slots for a subset of magic items akin to starfinder's upgrade slots.</li> <li data-xf-list-type="ul">all Light armor: Low AC, usually high dex caps, low or no movement penalties, generally low ACP</li> <li data-xf-list-type="ul">Light armor: A selection from some of these.. Baked in minor enchantments. Everything to darkvision to featherfall & swim speed possibly even including panic buttons for some like a randomized short range misty step, good to OK spell AC bonus inverse to the possible ac+dex cap it allows, +/-slot level when casting some spells(ie element*/school/etc), low if any DR, a baked in assortment of <a href="https://www.ddo.com/forums/showthread.php/455982-Metamagic-Feat-Energy-Substitution" target="_blank">energy substitution-like</a> cast element X get element Y result</li> <li data-xf-list-type="ul">All Heavy Armor: Great (physical/traditional) AC. Poor to ok spell/touch AC</li> <li data-xf-list-type="ul">Heavy Armor: A selection from some of these, moderate to significant speed/acp penalties, Frequent low to good DR sometimes based on str sometimes on a caster stat, Combat auras with interesting effects(buffs & debuffs) on those nearby, those attunement slots, combat effects that buff the wearer in various ways, etc.</li> </ul><p>With medium armor there's not really enough room to make the nice things in light/heavy armor varied because the low end of both is centered in one place & it needs to be balanced if you have effects from both on one bit of armor.</p><p></p><p>* Fire damage needs to be wrenched in line closer to the other elements on the spell list</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8075556, member: 93670"] That last bit is the problem When you drop medium armor you can do things like: [LIST] [*]all armor: AC, Spell/Touch AC, dex caps on light armor, bring back useful mounts by imposing a speed penalty for some armors, ACP, Capped DR sometimes tied to strength or others a caster attribute, possibly more like +attunement slots for a subset of magic items akin to starfinder's upgrade slots. [*]all Light armor: Low AC, usually high dex caps, low or no movement penalties, generally low ACP [*]Light armor: A selection from some of these.. Baked in minor enchantments. Everything to darkvision to featherfall & swim speed possibly even including panic buttons for some like a randomized short range misty step, good to OK spell AC bonus inverse to the possible ac+dex cap it allows, +/-slot level when casting some spells(ie element*/school/etc), low if any DR, a baked in assortment of [URL='https://www.ddo.com/forums/showthread.php/455982-Metamagic-Feat-Energy-Substitution']energy substitution-like[/URL] cast element X get element Y result [*]All Heavy Armor: Great (physical/traditional) AC. Poor to ok spell/touch AC [*]Heavy Armor: A selection from some of these, moderate to significant speed/acp penalties, Frequent low to good DR sometimes based on str sometimes on a caster stat, Combat auras with interesting effects(buffs & debuffs) on those nearby, those attunement slots, combat effects that buff the wearer in various ways, etc. [/LIST] With medium armor there's not really enough room to make the nice things in light/heavy armor varied because the low end of both is centered in one place & it needs to be balanced if you have effects from both on one bit of armor. * Fire damage needs to be wrenched in line closer to the other elements on the spell list [/QUOTE]
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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Removing medium armor and adding strength to all armors as minimum ratings.
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