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Community
General Tabletop Discussion
*Dungeons & Dragons
Removing/modifying the Cantrips Subsystem
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<blockquote data-quote="Sadrik" data-source="post: 6417624" data-attributes="member: 14506"><p>There are no 0 level spells, they are moved to 1st level.</p><p>Cantrip is a tag on certain spells, allowing it to be cast at reduced effect without losing it from memory.</p><p></p><p>Spells from Basic:</p><p>Bless: As a cantrip can add +1</p><p>Burning Hands: 1d6 as a cantrip</p><p>Fire Bolt: 1d10 as a cantrip, or 2d10, and 1d10 per slot level higher</p><p>Guidance: As a cantrip can add +1</p><p>Guiding Bolt: is a level 2 spell</p><p>Inflict Wounds: 1d10 as cantrip</p><p>Mage Armor: Cantrip</p><p>Magic Missile: 1 dart as a cantrip</p><p>Resistance: adds flat +2 or as a cantrip can add +1</p><p>Sacred Flame: 1d8 as a cantrip, or 2d8, and 1d8 per slot level higher</p><p>Shocking Grasp: 1d12 as a cantrip, or 2d12, and 1d12 per slot level higher</p><p>Thunderwave: 1d8 as cantrip</p><p></p><p>Other first level spells can be extrapolated as well.</p></blockquote><p></p>
[QUOTE="Sadrik, post: 6417624, member: 14506"] There are no 0 level spells, they are moved to 1st level. Cantrip is a tag on certain spells, allowing it to be cast at reduced effect without losing it from memory. Spells from Basic: Bless: As a cantrip can add +1 Burning Hands: 1d6 as a cantrip Fire Bolt: 1d10 as a cantrip, or 2d10, and 1d10 per slot level higher Guidance: As a cantrip can add +1 Guiding Bolt: is a level 2 spell Inflict Wounds: 1d10 as cantrip Mage Armor: Cantrip Magic Missile: 1 dart as a cantrip Resistance: adds flat +2 or as a cantrip can add +1 Sacred Flame: 1d8 as a cantrip, or 2d8, and 1d8 per slot level higher Shocking Grasp: 1d12 as a cantrip, or 2d12, and 1d12 per slot level higher Thunderwave: 1d8 as cantrip Other first level spells can be extrapolated as well. [/QUOTE]
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Community
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Removing/modifying the Cantrips Subsystem
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