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Community
General Tabletop Discussion
*TTRPGs General
Removing Multiple Attacks: What changes must be done to monsters?
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<blockquote data-quote="Croesus" data-source="post: 3506142" data-attributes="member: 35019"><p>In my group, we're using a fairly simple rule for both characters and monsters:</p><p></p><p>All creatures get one attack at their highest BAB. Damage = base damage (weapon/bite/claw/whatever) + Str Mod + BAB. 2H weapons still get 1.5 Str Mod.</p><p></p><p>Monsters with multiple attacks use the highest base damage of all the attacks and get 1.5 Str Mod for damage. So if a creature can bite for 1d8 and has 2 claw attacks for 1d4, the creature gets one attack at 1d8 + 1.5 Str Mod + BAB.</p><p></p><p>Monsters with specials dependent on multiple attacks, e.g., rend, have that ability re-written. For instance, rend only occurs on a successful crit (which makes crits very nasty). Hydras get one attack with each head, but each of its opponents can only be targeted by one head each round.</p><p></p><p>This has worked fairly well so far. Fighters still dish out more damage than non-fighters. Given that iterative attacks rarely hit against typical opponents, the total damage output of the characters is about the same as before. Low level characters actually get a bit of a bonus. Archers do much better with one shot (but lose multiple shots, so it evens out). DR is less of a problem. Monsters still dish out decent damage, but a few with high attack bonuses and multiple attacks are a bit weaker. A few creatures (carrion crawler) are a lot weaker, which is not necessarily a bad thing. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>And best of all, combat is *much* faster.</p></blockquote><p></p>
[QUOTE="Croesus, post: 3506142, member: 35019"] In my group, we're using a fairly simple rule for both characters and monsters: All creatures get one attack at their highest BAB. Damage = base damage (weapon/bite/claw/whatever) + Str Mod + BAB. 2H weapons still get 1.5 Str Mod. Monsters with multiple attacks use the highest base damage of all the attacks and get 1.5 Str Mod for damage. So if a creature can bite for 1d8 and has 2 claw attacks for 1d4, the creature gets one attack at 1d8 + 1.5 Str Mod + BAB. Monsters with specials dependent on multiple attacks, e.g., rend, have that ability re-written. For instance, rend only occurs on a successful crit (which makes crits very nasty). Hydras get one attack with each head, but each of its opponents can only be targeted by one head each round. This has worked fairly well so far. Fighters still dish out more damage than non-fighters. Given that iterative attacks rarely hit against typical opponents, the total damage output of the characters is about the same as before. Low level characters actually get a bit of a bonus. Archers do much better with one shot (but lose multiple shots, so it evens out). DR is less of a problem. Monsters still dish out decent damage, but a few with high attack bonuses and multiple attacks are a bit weaker. A few creatures (carrion crawler) are a lot weaker, which is not necessarily a bad thing. ;) And best of all, combat is *much* faster. [/QUOTE]
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Removing Multiple Attacks: What changes must be done to monsters?
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