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General Tabletop Discussion
*TTRPGs General
Removing Multiple Attacks: What changes must be done to monsters?
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<blockquote data-quote="jeffh" data-source="post: 3513924" data-attributes="member: 2642"><p>Actually, because a natural 20 always hits, when you need a very high number to hit anyway you benefit the <em>most </em>from iterative attacks. Conversely, when you have a very high AC is when you suffer the most from them (<em>proportionately </em>speaking). In the extreme case, when someone needs a 20 to hit, having three attacks <em>triples </em>their expected damage, where it would barely increase it by 50% if they needed an 11 to hit with the first attack. So assuming that the new damage bonus doubles the attacker's damage (a very generous assumption) the new system will be a wash in this situation for those who previously had two attacks and a severe hit for those with three or four, the opposite of what you concluded.</p><p></p><p>BTW, my own suggestion when I was considering doing away with multiple attacks was a somewhat more complex variant of what they're doing. By taking the Full Attack action, you would get to add your entire BAB to your damage; the Attack action, however, would remain unchanged. This is assuming the rest of the D&D combat system remains largely in place; it sounds like they've changed the whole framework enough that "Full Attack" may no longer have a meaning. In any event, I thought I'd mention this variant in case folks found it interesting.</p></blockquote><p></p>
[QUOTE="jeffh, post: 3513924, member: 2642"] Actually, because a natural 20 always hits, when you need a very high number to hit anyway you benefit the [I]most [/I]from iterative attacks. Conversely, when you have a very high AC is when you suffer the most from them ([I]proportionately [/I]speaking). In the extreme case, when someone needs a 20 to hit, having three attacks [I]triples [/I]their expected damage, where it would barely increase it by 50% if they needed an 11 to hit with the first attack. So assuming that the new damage bonus doubles the attacker's damage (a very generous assumption) the new system will be a wash in this situation for those who previously had two attacks and a severe hit for those with three or four, the opposite of what you concluded. BTW, my own suggestion when I was considering doing away with multiple attacks was a somewhat more complex variant of what they're doing. By taking the Full Attack action, you would get to add your entire BAB to your damage; the Attack action, however, would remain unchanged. This is assuming the rest of the D&D combat system remains largely in place; it sounds like they've changed the whole framework enough that "Full Attack" may no longer have a meaning. In any event, I thought I'd mention this variant in case folks found it interesting. [/QUOTE]
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Removing Multiple Attacks: What changes must be done to monsters?
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