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General Tabletop Discussion
*TTRPGs General
Removing Multiple Attacks: What changes must be done to monsters?
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<blockquote data-quote="Flynn" data-source="post: 3515984" data-attributes="member: 1836"><p>Wulf,</p><p></p><p>I came to a realization this morning based on someone else's input, and found that if you add the base weapon damage again for each iterative attack, it approximates the ranges I was seeing in my spreadsheet. I thought I would post something here for you, so that you could look it over yourself. It's directly related to your proposed solution for a damage multiplier related to BAB, and in a manner that is very easy to implement. Still not completely what you were suggesting, I think, but it's a lot closer. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I realize that your ideal solution is to continue iterative attacks and cap them at the old 2E max of 2 attacks per round, i.e. 10th level, but if you were ever put in a situation where you had to narrow things down to only one attack a round (doubt it, but you never know), then perhaps this might give you some food for thought.</p><p></p><p>Here's the post:</p><p><a href="http://www.enworld.org/showpost.php?p=3515972&postcount=34" target="_blank">http://www.enworld.org/showpost.php?p=3515972&postcount=34</a></p><p></p><p>With Regards,</p><p>Flynn</p></blockquote><p></p>
[QUOTE="Flynn, post: 3515984, member: 1836"] Wulf, I came to a realization this morning based on someone else's input, and found that if you add the base weapon damage again for each iterative attack, it approximates the ranges I was seeing in my spreadsheet. I thought I would post something here for you, so that you could look it over yourself. It's directly related to your proposed solution for a damage multiplier related to BAB, and in a manner that is very easy to implement. Still not completely what you were suggesting, I think, but it's a lot closer. :) I realize that your ideal solution is to continue iterative attacks and cap them at the old 2E max of 2 attacks per round, i.e. 10th level, but if you were ever put in a situation where you had to narrow things down to only one attack a round (doubt it, but you never know), then perhaps this might give you some food for thought. Here's the post: [url]http://www.enworld.org/showpost.php?p=3515972&postcount=34[/url] With Regards, Flynn [/QUOTE]
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Removing Multiple Attacks: What changes must be done to monsters?
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