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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Removing Pointless Death (+)
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<blockquote data-quote="Retreater" data-source="post: 9776069" data-attributes="member: 42040"><p>One struggle I've had as a GM is the pressure of building thrilling, challenging encounters that aren't too over-tuned that they risk TPKs at every turn. Invariably, it happens, and my campaign comes to a screeching halt. This isn't just "the occasional TPK" or "they made bad decisions." This is literally every campaign I've run since around the year 2000. Even my first Level Up campaign stumbled before the characters could reach 3rd level. </p><p></p><p>I don't fudge dice rolls and I roll in the open so it's hard to keep characters alive in standard d20 games without having every enemy take prisoners; making suboptimal tactical decisions to favor the players; running easy and boring fights. </p><p></p><p>Running and playing games like Daggerheart and Fabula Ultima - which put the decision of character death in the hands of the players - has removed a load of stress from me. I'd like to add something similar to my next Level Up campaign. </p><p></p><p><strong>Blaze of Glory</strong></p><p>Drop to 0 HP, immediately have an epic final stand (work with the GM on details). Die at the end of the action.</p><p></p><p><strong>Permanent Injury</strong></p><p>Drop to 0 HP. You'll automatically stabilize and survive the battle. Pick one of your 6 ability scores. You'll have permanent disadvantage on skill checks with that ability. You'll be required to retire the character after obtaining injuries in every ability score.</p><p></p><p><strong>Call on Fate</strong></p><p>Roll a d20. 1-9, you die. 10+, you regain HP as if you spent all your Hit Dice. </p><p></p><p>How do these look?</p></blockquote><p></p>
[QUOTE="Retreater, post: 9776069, member: 42040"] One struggle I've had as a GM is the pressure of building thrilling, challenging encounters that aren't too over-tuned that they risk TPKs at every turn. Invariably, it happens, and my campaign comes to a screeching halt. This isn't just "the occasional TPK" or "they made bad decisions." This is literally every campaign I've run since around the year 2000. Even my first Level Up campaign stumbled before the characters could reach 3rd level. I don't fudge dice rolls and I roll in the open so it's hard to keep characters alive in standard d20 games without having every enemy take prisoners; making suboptimal tactical decisions to favor the players; running easy and boring fights. Running and playing games like Daggerheart and Fabula Ultima - which put the decision of character death in the hands of the players - has removed a load of stress from me. I'd like to add something similar to my next Level Up campaign. [B]Blaze of Glory[/B] Drop to 0 HP, immediately have an epic final stand (work with the GM on details). Die at the end of the action. [B]Permanent Injury[/B] Drop to 0 HP. You'll automatically stabilize and survive the battle. Pick one of your 6 ability scores. You'll have permanent disadvantage on skill checks with that ability. You'll be required to retire the character after obtaining injuries in every ability score. [B]Call on Fate[/B] Roll a d20. 1-9, you die. 10+, you regain HP as if you spent all your Hit Dice. How do these look? [/QUOTE]
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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Removing Pointless Death (+)
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