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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Removing Pointless Death (+)
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<blockquote data-quote="TaranTheWanderer" data-source="post: 9776297" data-attributes="member: 15882"><p>How it works in FATE, is two fold:</p><p></p><p>If the enemy drops you, they get to narrate/dictate how they took you out. That could range from death to capture to permanent damage/injury or letting you love but them succeeding on whatever mission they were fighting you over. </p><p></p><p>However, at any time, you can choose to concede. So, at any point before you drop (this can be after you get hit but before you know how much damage you take), you choose to concede. What this means is you still lose the fight but you maintain narrative control of what happens. Maybe your character goes unconscious and rolls away from the combat to somewhere safe, maybe it means you choose to flee but drop the mcguffin, maybe it means you take some kind of temporary wound that gives you issues/penalties until you can cure it. Whatever is appropriate to the fight and agreed upon by the players and the DM. </p><p></p><p>In D&D, you could potentially concede while unconscious (because there’s always the chance that someone could revive you with out being taken out. So, maybe you can concede up until you roll your final death save. An enemy gets narrative control of your death as soon as you fail your final death save.</p></blockquote><p></p>
[QUOTE="TaranTheWanderer, post: 9776297, member: 15882"] How it works in FATE, is two fold: If the enemy drops you, they get to narrate/dictate how they took you out. That could range from death to capture to permanent damage/injury or letting you love but them succeeding on whatever mission they were fighting you over. However, at any time, you can choose to concede. So, at any point before you drop (this can be after you get hit but before you know how much damage you take), you choose to concede. What this means is you still lose the fight but you maintain narrative control of what happens. Maybe your character goes unconscious and rolls away from the combat to somewhere safe, maybe it means you choose to flee but drop the mcguffin, maybe it means you take some kind of temporary wound that gives you issues/penalties until you can cure it. Whatever is appropriate to the fight and agreed upon by the players and the DM. In D&D, you could potentially concede while unconscious (because there’s always the chance that someone could revive you with out being taken out. So, maybe you can concede up until you roll your final death save. An enemy gets narrative control of your death as soon as you fail your final death save. [/QUOTE]
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Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Removing Pointless Death (+)
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