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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Removing Pointless Death (+)
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<blockquote data-quote="FrogReaver" data-source="post: 9783795" data-attributes="member: 6795602"><p>The 1st question might be, just how much stronger in terms of hp and ac are level 3 characters in a5e? (I suspect not much). Then maybe also in damage and control? (I suspect this is where most of the increased power is located). </p><p></p><p>IMO. 4 5e-style wererats shouldn’t have been that hard of an encounter even for a 5e party. </p><p></p><p>I think often in 5e adventures they knew the 5e encounter guidelines could be too easy so they increased the difficulty. When you have material that already increased the difficulty beyond recommendations, converting those monsters to be even stronger (along the damage axis), especially since ac and hp of PCs probably stays similar then I think that’s what’s leading to tpks especially around low initiative rolls or bad positioning (like streaming in 1 at a time). </p><p></p><p>Possible Solution. </p><p>I’d do a quick check for what the published encounter difficulty would be for regular 5e and if it’s way outside wncoubter guidelines then I’d adjust downward in some way before converting to a5e monsters. In this case going to 2 or 2 and some lower cr rats would have been about right IMO. </p><p></p><p>If the party handled was semi optimized annd encounter perfectly I think they could have probably beaten 3, but would be a very difficult encounter.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 9783795, member: 6795602"] The 1st question might be, just how much stronger in terms of hp and ac are level 3 characters in a5e? (I suspect not much). Then maybe also in damage and control? (I suspect this is where most of the increased power is located). IMO. 4 5e-style wererats shouldn’t have been that hard of an encounter even for a 5e party. I think often in 5e adventures they knew the 5e encounter guidelines could be too easy so they increased the difficulty. When you have material that already increased the difficulty beyond recommendations, converting those monsters to be even stronger (along the damage axis), especially since ac and hp of PCs probably stays similar then I think that’s what’s leading to tpks especially around low initiative rolls or bad positioning (like streaming in 1 at a time). Possible Solution. I’d do a quick check for what the published encounter difficulty would be for regular 5e and if it’s way outside wncoubter guidelines then I’d adjust downward in some way before converting to a5e monsters. In this case going to 2 or 2 and some lower cr rats would have been about right IMO. If the party handled was semi optimized annd encounter perfectly I think they could have probably beaten 3, but would be a very difficult encounter. [/QUOTE]
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