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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Removing Pointless Death (+)
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<blockquote data-quote="TwoSix" data-source="post: 9783835" data-attributes="member: 205"><p>It's a fairly major issue in this particular case, since wererats in A5E are hellaciously punishing compared to 2014 wererats.</p><p></p><p>I mean, it's right in the stat block that they average 12 damage a hit if they have advantage, and they have 2 attacks (3 if bloodied), and they have pack tactics, which means easy advantage. That tells me that one wererat by itself is easy pickings, but 2 or more is going to be a nightmare for a Tier 1 party. A level 3 character averages in the low 20s for HP, so one wererat can drop a PC from full in one round on decent rolls, and 2 teaming up is almost certainly going to drop a PC barring extremely high defense or extreme bad luck on the GM rolls.</p><p></p><p>Without having some form of hard CC (not common in Tier 1), or having a lot of ranged magical damage and good kiting (remembering that they have nonmagical weapon resistance, so that 33 HP is actually 66 for most Tier 1 parties), 4 level 3 PCs against 4 wererats is like walking into a Cuisinart.</p><p></p><p>To me, the core issue is if you can't look at a fairly simple stat block like the wererat, run that simulation in your head and realize that this fight is going to wreck the PCs, you're going to have issues running a combat-heavy game without the crutch of a <em>perfectly</em> designed adventure (which doesn't exist).</p><p></p><p>This is especially relevant since the party does not seem to want to play anything close to an old-school style, wherein they "feel out" the encounter and run if its too hard. They're expecting to play in modern neotrad style where encounters are interesting but ultimately winnable challenges.</p></blockquote><p></p>
[QUOTE="TwoSix, post: 9783835, member: 205"] It's a fairly major issue in this particular case, since wererats in A5E are hellaciously punishing compared to 2014 wererats. I mean, it's right in the stat block that they average 12 damage a hit if they have advantage, and they have 2 attacks (3 if bloodied), and they have pack tactics, which means easy advantage. That tells me that one wererat by itself is easy pickings, but 2 or more is going to be a nightmare for a Tier 1 party. A level 3 character averages in the low 20s for HP, so one wererat can drop a PC from full in one round on decent rolls, and 2 teaming up is almost certainly going to drop a PC barring extremely high defense or extreme bad luck on the GM rolls. Without having some form of hard CC (not common in Tier 1), or having a lot of ranged magical damage and good kiting (remembering that they have nonmagical weapon resistance, so that 33 HP is actually 66 for most Tier 1 parties), 4 level 3 PCs against 4 wererats is like walking into a Cuisinart. To me, the core issue is if you can't look at a fairly simple stat block like the wererat, run that simulation in your head and realize that this fight is going to wreck the PCs, you're going to have issues running a combat-heavy game without the crutch of a [I]perfectly[/I] designed adventure (which doesn't exist). This is especially relevant since the party does not seem to want to play anything close to an old-school style, wherein they "feel out" the encounter and run if its too hard. They're expecting to play in modern neotrad style where encounters are interesting but ultimately winnable challenges. [/QUOTE]
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Level Up: Advanced 5th Edition (A5E)
Removing Pointless Death (+)
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