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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Removing Pointless Death (+)
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<blockquote data-quote="lichmaster" data-source="post: 9784563" data-attributes="member: 6683330"><p>There are many narrative ways to overcome this.</p><p></p><p>In my oldest campaign I had the party encounter a demon that was much stronger than them, and was the BBEG. He DID TPK, but that didn't mean the game was over, as I planned for that in advance and was actually part of the story (the party was no match against it at that point). In the follow up they woke up in a sort of limbo, dead, but weren't following the procession towards the afterlife like all others. Instead, as they were both inadvertently involved in freeing said demon and trying to oppose to it, they got the interest of other supernatural beings, who proposed them to become their agents with the mandate to stop it. It definitely wasn't a free pass, though, as part of their soul wasn't there anymore, and it had some effects, both socially and gameplay wise.</p><p></p><p>More mundane "deaths" may also be handled differently. For instance, robbers may think the PCs are dead and just steal all their belongings, but that also doesn't mean game over. Most beasts never fight to the death unless their offspring is at danger, so an unconscious party is a neutralized threat but doesn't warrant additional attacks "to make sure it's dead", unless the want to feed on them (doesn't have to be the rule even for carnivores, as they may not like the taste of humanoids and particularly dislike clothing or armor). That's similar for undeads, except they're surely less picky regarding food.</p><p></p><p>Also consider that even in case of NPCs actually wanting to kill them, you may have someone save them just after the fight is lost: a helpful farmer who they tried to defend, another group of adventurers, etc. They may be even be raised by someone else and forced to do it's bidding, until they find a way to free themselves.</p><p></p><p>Really, there are plenty of narrative possibilities to overcome this issue, and many make the game more interesting.</p></blockquote><p></p>
[QUOTE="lichmaster, post: 9784563, member: 6683330"] There are many narrative ways to overcome this. In my oldest campaign I had the party encounter a demon that was much stronger than them, and was the BBEG. He DID TPK, but that didn't mean the game was over, as I planned for that in advance and was actually part of the story (the party was no match against it at that point). In the follow up they woke up in a sort of limbo, dead, but weren't following the procession towards the afterlife like all others. Instead, as they were both inadvertently involved in freeing said demon and trying to oppose to it, they got the interest of other supernatural beings, who proposed them to become their agents with the mandate to stop it. It definitely wasn't a free pass, though, as part of their soul wasn't there anymore, and it had some effects, both socially and gameplay wise. More mundane "deaths" may also be handled differently. For instance, robbers may think the PCs are dead and just steal all their belongings, but that also doesn't mean game over. Most beasts never fight to the death unless their offspring is at danger, so an unconscious party is a neutralized threat but doesn't warrant additional attacks "to make sure it's dead", unless the want to feed on them (doesn't have to be the rule even for carnivores, as they may not like the taste of humanoids and particularly dislike clothing or armor). That's similar for undeads, except they're surely less picky regarding food. Also consider that even in case of NPCs actually wanting to kill them, you may have someone save them just after the fight is lost: a helpful farmer who they tried to defend, another group of adventurers, etc. They may be even be raised by someone else and forced to do it's bidding, until they find a way to free themselves. Really, there are plenty of narrative possibilities to overcome this issue, and many make the game more interesting. [/QUOTE]
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