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*Pathfinder & Starfinder
Removing Racial HD
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<blockquote data-quote="Sylrae" data-source="post: 5022316" data-attributes="member: 48520"><p>The fact is, LA + HD is a very very poorly designed system to allow a monster as a character.</p><p></p><p>I'll give you two better methods.</p><p></p><p>1. CR = Level. The player has to start at full HD. Essentially, they get (CR) Levels in whatever it is, and the HD just dont match up to CR.</p><p></p><p>2. Break the whole monster down into something like a player class, which the player can freely multiclass into, along with a 'lesser' LA 0 version.</p><p></p><p>*Something to keep in mind: Some of the biggest issues to having monster players are:</p><p></p><p><strong>Immunities:</strong> Most immunities can be dropped. Obviously the fire elemental gets immunity to fire (I say Fire should HEAL it). The Fire Giant, however should not get fire immunity. Fire Resistance, at a high number (like 40) should be enough. Elves shouldnt get sleep immunity, they should get a bonus on saves vs. sleep magic(I give them a +10).</p><p><strong>At-Will Abilities: </strong>At-Will is fine for most non-combat abilities. But for things usable in combat, you need to limit them. Usually 5/day is fine, but you may want to go 3+CHA/day, or 3+CON/day, or 3+WILL/day, which works out to roughly the same power level. If it needs more, you could up it to 5+score.</p><p><strong>Energy Drain:</strong> Draining Levels was never a good Idea. its a huge amount of bookkeeping, and its no fun. Replace it with ability score drain, with a decently high value, and usually it's more fair + keeps flavor.</p><p><strong>SR: SR </strong>is like AC for spells, which goes on TOP of the save. you can knock down the SR a few pegs, or convert it into a dwarf like ability, with a + on saves vs. magic.</p><p><strong>DR: </strong>Damage reduction is fine, but you dont want large amounts on low level creatures. keep level*1.5 as your max (you can round up) and it's usually pretty workable.</p></blockquote><p></p>
[QUOTE="Sylrae, post: 5022316, member: 48520"] The fact is, LA + HD is a very very poorly designed system to allow a monster as a character. I'll give you two better methods. 1. CR = Level. The player has to start at full HD. Essentially, they get (CR) Levels in whatever it is, and the HD just dont match up to CR. 2. Break the whole monster down into something like a player class, which the player can freely multiclass into, along with a 'lesser' LA 0 version. *Something to keep in mind: Some of the biggest issues to having monster players are: [B]Immunities:[/B] Most immunities can be dropped. Obviously the fire elemental gets immunity to fire (I say Fire should HEAL it). The Fire Giant, however should not get fire immunity. Fire Resistance, at a high number (like 40) should be enough. Elves shouldnt get sleep immunity, they should get a bonus on saves vs. sleep magic(I give them a +10). [B]At-Will Abilities: [/B]At-Will is fine for most non-combat abilities. But for things usable in combat, you need to limit them. Usually 5/day is fine, but you may want to go 3+CHA/day, or 3+CON/day, or 3+WILL/day, which works out to roughly the same power level. If it needs more, you could up it to 5+score. [B]Energy Drain:[/B] Draining Levels was never a good Idea. its a huge amount of bookkeeping, and its no fun. Replace it with ability score drain, with a decently high value, and usually it's more fair + keeps flavor. [B]SR: SR [/B]is like AC for spells, which goes on TOP of the save. you can knock down the SR a few pegs, or convert it into a dwarf like ability, with a + on saves vs. magic. [B]DR: [/B]Damage reduction is fine, but you dont want large amounts on low level creatures. keep level*1.5 as your max (you can round up) and it's usually pretty workable. [/QUOTE]
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