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Removing Rules - Please Vote
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<blockquote data-quote="Raesene Andu" data-source="post: 1658489" data-attributes="member: 4825"><p>Actually, you can run a very successful adventure without any preparation at all. I do it all the time in my current campaign. Occasionally I use an adventure from dungeon, or convert one on the fly to my campaign. I'm about to head off to this week's gaming session with only the basic ideas of this week's adventure planned out in my head. At the end of last week the sole evil PC decided to murder the daughter of a powerful wizard so he could keep a magical item she was insistent on taking back to her father. Now he, and the rest of the party faces the consequences of that action as her father convinces a local king that sending a few hundred soldiers to hunt down the foul murderers is a good idea. How this will actually play out depends on the PCs, but it should be fun... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>As for rules, I ignore roughly 50-60% of the rules in the PHB and my game runs fine, by concentrating on the RPG and story elements rather than on the rules themselves. As for the question posed by the poll, I personally dislike varient rules of any kind. If you are designing a RPG product, set in stone what you want to achieve and then let the DM pick and choose what he/she wants to use, most people will do this anyway. Providing a special section on how to remove certain rules from a product or use variant rules to replace sections is for the most part a waste of time and definetly filler.</p></blockquote><p></p>
[QUOTE="Raesene Andu, post: 1658489, member: 4825"] Actually, you can run a very successful adventure without any preparation at all. I do it all the time in my current campaign. Occasionally I use an adventure from dungeon, or convert one on the fly to my campaign. I'm about to head off to this week's gaming session with only the basic ideas of this week's adventure planned out in my head. At the end of last week the sole evil PC decided to murder the daughter of a powerful wizard so he could keep a magical item she was insistent on taking back to her father. Now he, and the rest of the party faces the consequences of that action as her father convinces a local king that sending a few hundred soldiers to hunt down the foul murderers is a good idea. How this will actually play out depends on the PCs, but it should be fun... :) As for rules, I ignore roughly 50-60% of the rules in the PHB and my game runs fine, by concentrating on the RPG and story elements rather than on the rules themselves. As for the question posed by the poll, I personally dislike varient rules of any kind. If you are designing a RPG product, set in stone what you want to achieve and then let the DM pick and choose what he/she wants to use, most people will do this anyway. Providing a special section on how to remove certain rules from a product or use variant rules to replace sections is for the most part a waste of time and definetly filler. [/QUOTE]
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