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General Tabletop Discussion
*Dungeons & Dragons
Removing save-each-turn mechanic
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<blockquote data-quote="Skyscraper" data-source="post: 6779865" data-attributes="member: 48518"><p>To clarify something, since I have another thread running on my musings on concentration house rules, I doubt that I would change concentration rules if I removed the save-each-round mechanic. Of course, casters would become targets. But, you know.. that's kind of the tradeoff here <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I note the two suggestions above, about one save after (prof bonus) rounds; and about the duration = 1 round per DC failure point. Interesting suggestions, but I don't know if I'd want to do this, it seems like the stuff I'd forget about (re: save after 3 rounds) or the kind of tracking I would not want to add (this guy is paralysed for 2 rounds, and this guy for 3).</p></blockquote><p></p>
[QUOTE="Skyscraper, post: 6779865, member: 48518"] To clarify something, since I have another thread running on my musings on concentration house rules, I doubt that I would change concentration rules if I removed the save-each-round mechanic. Of course, casters would become targets. But, you know.. that's kind of the tradeoff here :) I note the two suggestions above, about one save after (prof bonus) rounds; and about the duration = 1 round per DC failure point. Interesting suggestions, but I don't know if I'd want to do this, it seems like the stuff I'd forget about (re: save after 3 rounds) or the kind of tracking I would not want to add (this guy is paralysed for 2 rounds, and this guy for 3). [/QUOTE]
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Removing save-each-turn mechanic
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