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General Tabletop Discussion
*Pathfinder & Starfinder
removing size modifier for attack
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<blockquote data-quote="Tequila Sunrise" data-source="post: 5021172" data-attributes="member: 40398"><p>The only <Medium size that's arguably over-advantaged is Small, but that's a result of the fact that Small has Medium's reach, not with a measly +1 bonus.</p><p></p><p></p><p>What annoys me is the way that 3e kinda sorta tries to be realistic, but does it in such a patchy half-@ssed way. For example:</p><p></p><p>1. Small size stealing Medium's space and reach. I know it's because we feel that we just <em>have</em> to have Small PC races, and they just <em>have</em> to be as good at hand-to-hand as anyone else, but come on!</p><p></p><p>2. These +/- 1, 2, 4, 8 mods were thought up by a mathlete wanna-be. They look all spiffy and sophisticated, but they don't add realism or anything else of value to the game. I'm in favor of +/- 1, 2, 3, 4 myself.</p><p></p><p>3. I don't have a problem with smaller creatures having, on average, equal Con to larger creatures. PCs aside, smaller creatures usually have less HP and Fort because they have less HD. Of course that means that larger creatures have more Reflex and Will, but game balance and all that...you know the drill. Whatever, D&D just isn't realistic all. Even when it really tries to be.</p><p></p><p></p><p>You may be right. I've always rationalized it with 'smaller creatures move faster (faster metabolisms), so if they can get close enough to hit a bigger creature they probably will.' Not a bulletproof theory, but whaddya want? It's D&D!</p></blockquote><p></p>
[QUOTE="Tequila Sunrise, post: 5021172, member: 40398"] The only <Medium size that's arguably over-advantaged is Small, but that's a result of the fact that Small has Medium's reach, not with a measly +1 bonus. What annoys me is the way that 3e kinda sorta tries to be realistic, but does it in such a patchy half-@ssed way. For example: 1. Small size stealing Medium's space and reach. I know it's because we feel that we just [i]have[/i] to have Small PC races, and they just [i]have[/i] to be as good at hand-to-hand as anyone else, but come on! 2. These +/- 1, 2, 4, 8 mods were thought up by a mathlete wanna-be. They look all spiffy and sophisticated, but they don't add realism or anything else of value to the game. I'm in favor of +/- 1, 2, 3, 4 myself. 3. I don't have a problem with smaller creatures having, on average, equal Con to larger creatures. PCs aside, smaller creatures usually have less HP and Fort because they have less HD. Of course that means that larger creatures have more Reflex and Will, but game balance and all that...you know the drill. Whatever, D&D just isn't realistic all. Even when it really tries to be. You may be right. I've always rationalized it with 'smaller creatures move faster (faster metabolisms), so if they can get close enough to hit a bigger creature they probably will.' Not a bulletproof theory, but whaddya want? It's D&D! [/QUOTE]
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removing size modifier for attack
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