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Community
General Tabletop Discussion
*Pathfinder & Starfinder
removing size modifier for attack
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<blockquote data-quote="Theo R Cwithin" data-source="post: 5021270" data-attributes="member: 75712"><p>Absolutely, of course! A lot of d20's "problems" arise from trying to cram exponential (or log or continuous or asymmetric or bell curve or whatever) functions into a linear box. With a 'size' of exactly 1 to 20, no less!</p><p></p><p>Still it just feels like size modifiers in combat are an incomplete or poorly thought-out simplification. It seems strange to me that the smallness advantage is split between attack and defense, when it would be simpler to keep the bonus all on one side or the other and make <em>relative</em> size the issue. Judging from what people have pointed out in this thread, the fact that it <em>is</em> split seems specifically intended to make sure it evens out when two like-size opponents are facing off. IMHO, that's messy... but I might be saying it just because it makes it hard to tinker with <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p>Now this is interesting. It certainly simplifies things, to just drop the modifiers in melee. I rather like it! Have you used this in play? </p><p></p><p>I might still give larger creatures a <em>slight</em> disadvantage in melee, perhaps just a straight "the bigger size category creature take a -1 size penalty to AC" and just leave it at that. It's easy, and works as well for dragons vs men, as for cats vs mice (with little swords and plumed hats, of course).</p><p></p><p>Grappling's still an issue, but that's another topic.</p><p></p><p> Sums it up nicely! And yet, every couple years, when I think about it, I open the can of worms again and start picking through the mess <img src="http://www.enworld.org/forum/images/smilies/paranoid.png" class="smilie" loading="lazy" alt=":uhoh:" title="Paranoid :uhoh:" data-shortname=":uhoh:" /> Though in all fairness, they did get a few of the simpler things right. Like Jump checks. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Fortunately there's people out there who've already done a lot of grunt work and made houserules available as a (well appreciated!) starting point for the less adept DMs out there, like me! (@TS, I know you've made yours available. Thanks to you, and all the others who have done so!)</p></blockquote><p></p>
[QUOTE="Theo R Cwithin, post: 5021270, member: 75712"] Absolutely, of course! A lot of d20's "problems" arise from trying to cram exponential (or log or continuous or asymmetric or bell curve or whatever) functions into a linear box. With a 'size' of exactly 1 to 20, no less! Still it just feels like size modifiers in combat are an incomplete or poorly thought-out simplification. It seems strange to me that the smallness advantage is split between attack and defense, when it would be simpler to keep the bonus all on one side or the other and make [I]relative[/I] size the issue. Judging from what people have pointed out in this thread, the fact that it [I]is[/I] split seems specifically intended to make sure it evens out when two like-size opponents are facing off. IMHO, that's messy... but I might be saying it just because it makes it hard to tinker with ;) Now this is interesting. It certainly simplifies things, to just drop the modifiers in melee. I rather like it! Have you used this in play? I might still give larger creatures a [I]slight[/I] disadvantage in melee, perhaps just a straight "the bigger size category creature take a -1 size penalty to AC" and just leave it at that. It's easy, and works as well for dragons vs men, as for cats vs mice (with little swords and plumed hats, of course). Grappling's still an issue, but that's another topic. Sums it up nicely! And yet, every couple years, when I think about it, I open the can of worms again and start picking through the mess :uhoh: Though in all fairness, they did get a few of the simpler things right. Like Jump checks. :D Fortunately there's people out there who've already done a lot of grunt work and made houserules available as a (well appreciated!) starting point for the less adept DMs out there, like me! (@TS, I know you've made yours available. Thanks to you, and all the others who have done so!) [/QUOTE]
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removing size modifier for attack
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