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Community
General Tabletop Discussion
*Pathfinder & Starfinder
removing size modifier for attack
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<blockquote data-quote="Theo R Cwithin" data-source="post: 5021420" data-attributes="member: 75712"><p>Fortunately, I'm not really after the ultimate in realism. I agree that 3e is probably better than "good enough", and despite the rules bloat, I do like the simplicity that comes with a more or less unified mechanic. </p><p></p><p>And it's precisely this simplicity that makes it easy to "tune" the game in question to the desired feel. Handwaving is easy enough, yet there's an extensive corpus of rules (and houserules) for pretty much anything if the mood arises. It's also good for cobbling together a target DC (or even entire mechanic) on the fly, without being too terribly unreasonable. </p><p>- Limited mana area? Tack a DC onto the spell casting action. </p><p>- Trip that towering titan elder? Grapple its foot, and good luck. </p><p>- You're all monster hunters and librarians? Knowledge +2 all around!</p><p>- Etc.</p><p></p><p>There are really just a few things that slightly irk me now and then, and the double accounting for size modifiers simply happens to be one of them. Oh well, we all have our personal demons <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>BTW, I hadn't seen GULLIVER. Just skimming the index tells me it's not a gaming engine; it's a reality engine! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> Something to sink the teeth into. Thanks for pointing it out.</p></blockquote><p></p>
[QUOTE="Theo R Cwithin, post: 5021420, member: 75712"] Fortunately, I'm not really after the ultimate in realism. I agree that 3e is probably better than "good enough", and despite the rules bloat, I do like the simplicity that comes with a more or less unified mechanic. And it's precisely this simplicity that makes it easy to "tune" the game in question to the desired feel. Handwaving is easy enough, yet there's an extensive corpus of rules (and houserules) for pretty much anything if the mood arises. It's also good for cobbling together a target DC (or even entire mechanic) on the fly, without being too terribly unreasonable. - Limited mana area? Tack a DC onto the spell casting action. - Trip that towering titan elder? Grapple its foot, and good luck. - You're all monster hunters and librarians? Knowledge +2 all around! - Etc. There are really just a few things that slightly irk me now and then, and the double accounting for size modifiers simply happens to be one of them. Oh well, we all have our personal demons ;) BTW, I hadn't seen GULLIVER. Just skimming the index tells me it's not a gaming engine; it's a reality engine! :D Something to sink the teeth into. Thanks for pointing it out. [/QUOTE]
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Community
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removing size modifier for attack
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