Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Removing Social Skills
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="totoro" data-source="post: 1069417" data-attributes="member: 11939"><p>I think social skills work great. They help show on paper what your character's strengths are, even if it has nothing to do with spells or prowess in combat. Even for those players who have an excellent grasp of their characters' abilities, there may be a temptation (at times) to pretend your character is pretty good at negotiation so you can get more profit. The social skills help make sure that even the (very skilled) player of that half-orc barbarian doesn't suddenly sweet talk the merchant into selling him an axe at a good price. And the DM won't fall into the trap of stereotyping each character based on race (by refusing to allow the half-orc any social benefit even though he has a reasonably good charisma and some decent education and social skill.)</p><p></p><p>IMO, a good way to use social skills is to make a roll, then do the encounter. For example, if the roll is diplomacy, then the encounter will go better if you roll well. If the roll is gather information, then the person with whom you speak will be more likely to provide information. You can still roleplay everything; the DM just adjusts how friendly or useful the target is.</p><p></p><p>And, if you want to gloss over an encounter, you can always just handle it with a roll. "I'll buy a longsword." "Make a diplomacy check to see if you have to pay more than the listed price." Or, "I want to find out more about the temple on the hill." "Make a gather information check and I'll give you some info based on how well you roll."</p></blockquote><p></p>
[QUOTE="totoro, post: 1069417, member: 11939"] I think social skills work great. They help show on paper what your character's strengths are, even if it has nothing to do with spells or prowess in combat. Even for those players who have an excellent grasp of their characters' abilities, there may be a temptation (at times) to pretend your character is pretty good at negotiation so you can get more profit. The social skills help make sure that even the (very skilled) player of that half-orc barbarian doesn't suddenly sweet talk the merchant into selling him an axe at a good price. And the DM won't fall into the trap of stereotyping each character based on race (by refusing to allow the half-orc any social benefit even though he has a reasonably good charisma and some decent education and social skill.) IMO, a good way to use social skills is to make a roll, then do the encounter. For example, if the roll is diplomacy, then the encounter will go better if you roll well. If the roll is gather information, then the person with whom you speak will be more likely to provide information. You can still roleplay everything; the DM just adjusts how friendly or useful the target is. And, if you want to gloss over an encounter, you can always just handle it with a roll. "I'll buy a longsword." "Make a diplomacy check to see if you have to pay more than the listed price." Or, "I want to find out more about the temple on the hill." "Make a gather information check and I'll give you some info based on how well you roll." [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Removing Social Skills
Top