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General Tabletop Discussion
*Pathfinder & Starfinder
Removing Some of the Top-Heavy Elements of Classes
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<blockquote data-quote="Lopke_Quasath" data-source="post: 2926750" data-attributes="member: 25431"><p>Imban, I think airwalkrr means that anyone who takes a class at 1st level gets the usual abilities. Those who multi-class into something after still the abilities, albeit at later levels, to reflect the fact they are training to get them.</p><p></p><p>Example: a 1st level barbarian still gets Rage 1/day at 1st level. They've been primitive their whole lives and got the anger (I can't read! AAAAARRRRRRRRGGGGGGGHHHHH).</p><p>If you multiclass into barbarian, you get the rage ability at 4th level. You gotta go primitive long enough to find that "special place" that lets you foam at the mouth and smash. </p><p></p><p>airwalkrr- you got my interest, I'd like to hear some more ideas. Although some things I disagree with, such as abilities granted by deities. 1 domain is good for clerics, but removing Turn Undead is too much. Limited Turn Undead uses per day could work for multi-classed clerics.</p><p>Paladin's Detect Evil is also something granted by their deity, but perhaps delay Smite Evil. So, at first they can detect the evil guys and once they hone that skill, they learn to strike them down. Delay the monks Wis bonus to AC, or level it out like the Duelist PrC. Multi-classed Rangers can get Track right away, then earn Favored Enemy:whatever after they've used Track on them and fought a few (of who/whatever they want favored).</p><p></p><p>Some ideas for now.</p><p></p><p>Cheers</p></blockquote><p></p>
[QUOTE="Lopke_Quasath, post: 2926750, member: 25431"] Imban, I think airwalkrr means that anyone who takes a class at 1st level gets the usual abilities. Those who multi-class into something after still the abilities, albeit at later levels, to reflect the fact they are training to get them. Example: a 1st level barbarian still gets Rage 1/day at 1st level. They've been primitive their whole lives and got the anger (I can't read! AAAAARRRRRRRRGGGGGGGHHHHH). If you multiclass into barbarian, you get the rage ability at 4th level. You gotta go primitive long enough to find that "special place" that lets you foam at the mouth and smash. airwalkrr- you got my interest, I'd like to hear some more ideas. Although some things I disagree with, such as abilities granted by deities. 1 domain is good for clerics, but removing Turn Undead is too much. Limited Turn Undead uses per day could work for multi-classed clerics. Paladin's Detect Evil is also something granted by their deity, but perhaps delay Smite Evil. So, at first they can detect the evil guys and once they hone that skill, they learn to strike them down. Delay the monks Wis bonus to AC, or level it out like the Duelist PrC. Multi-classed Rangers can get Track right away, then earn Favored Enemy:whatever after they've used Track on them and fought a few (of who/whatever they want favored). Some ideas for now. Cheers [/QUOTE]
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Removing Some of the Top-Heavy Elements of Classes
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