Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Removing spellcasting from dragons...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jeremy E Grenemyer" data-source="post: 3123379" data-attributes="member: 12388"><p>I say keep the spellcasting in. </p><p></p><p>Now truth be told I totally missed the spellcasting aspect in my early attempts at running dragons of appreciable power. After all, no spell lists in the 3.0MM and when you run stuff on the fly....</p><p></p><p>Fast forward to now (more play experience, 3.5 = better Dragon stat blocks in the MM and the <em>Draconomicon</em>)) and I’ve not only caught on to what should have been obvious, but also learned a few things, such as: </p><p></p><p>*Dragon spellcasting is a means to throw in a handy spell after the fact that I might not have thought of before play (smells like DM cheating I’ll grant, but within limits this action serves to keep play vs. Dragons <u>very</u> challenging and fun).</p><p></p><p>*Spell selection and implementation is a means to add more flavor to each dragon, thus differentiating them in the player’s eyes and making each more unique.</p><p></p><p>*For an experienced Dungeon Master, a good Dragon encounter (including dragon spellcasting) can challenge <em>every</em> member of the party, which is as it <em>should</em> be. A dragon should be able to go head to head with the best fighter, sling and counter spells vs. the party wizard, keep the rogue on his toes and indenture the cleric to a full encounter’s worth of healing --all within one encounter. I don’t see this happening as often without the availability of spellcasting.</p><p></p><p>I personally feel Dragons are a corner case, inasmuch as game design vs. theme/sacred cows, etc... is concerned. That is, I just don’t think it’s a good idea to look only at game design and mechanics when thinking about how dragons and their abilities are detailed in game terms.</p><p></p><p>What’s more, I think Dave is off the mark so far as his vision of the archetypal Dragon is concerned; to me these creatures have always been as much about spells and magic as they are about immolating armies and rending multiple foes limb from limb.</p><p></p><p>As I understand it Dragons were deliberately designed to be more powerful than their CR would suggest. I say this idea should carry forward.</p><p></p><p>J. Grenemyer</p></blockquote><p></p>
[QUOTE="Jeremy E Grenemyer, post: 3123379, member: 12388"] I say keep the spellcasting in. Now truth be told I totally missed the spellcasting aspect in my early attempts at running dragons of appreciable power. After all, no spell lists in the 3.0MM and when you run stuff on the fly.... Fast forward to now (more play experience, 3.5 = better Dragon stat blocks in the MM and the [i]Draconomicon[/i])) and I’ve not only caught on to what should have been obvious, but also learned a few things, such as: *Dragon spellcasting is a means to throw in a handy spell after the fact that I might not have thought of before play (smells like DM cheating I’ll grant, but within limits this action serves to keep play vs. Dragons [u]very[/u] challenging and fun). *Spell selection and implementation is a means to add more flavor to each dragon, thus differentiating them in the player’s eyes and making each more unique. *For an experienced Dungeon Master, a good Dragon encounter (including dragon spellcasting) can challenge [i]every[/i] member of the party, which is as it [i]should[/i] be. A dragon should be able to go head to head with the best fighter, sling and counter spells vs. the party wizard, keep the rogue on his toes and indenture the cleric to a full encounter’s worth of healing --all within one encounter. I don’t see this happening as often without the availability of spellcasting. I personally feel Dragons are a corner case, inasmuch as game design vs. theme/sacred cows, etc... is concerned. That is, I just don’t think it’s a good idea to look only at game design and mechanics when thinking about how dragons and their abilities are detailed in game terms. What’s more, I think Dave is off the mark so far as his vision of the archetypal Dragon is concerned; to me these creatures have always been as much about spells and magic as they are about immolating armies and rending multiple foes limb from limb. As I understand it Dragons were deliberately designed to be more powerful than their CR would suggest. I say this idea should carry forward. J. Grenemyer [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Removing spellcasting from dragons...
Top