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General Tabletop Discussion
*Dungeons & Dragons
Removing the 6 Abilities, looking for peer reviews
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<blockquote data-quote="Ace37" data-source="post: 8276428" data-attributes="member: 7030826"><p>Hello all, this is my first post on the forum. I have created a document that I intend to use when I start my next campaign this month. Before I do I'd like some other's opinions on the matter. I've searched the site for further information on the topic and I think I'm ready to get my own feedback. The document attached contains what I call an "overhaul" to 5e. It changes how many mechanics interact with each other, while keeping the core of the game the same. My goal was to create a set of rules that changed how 5e handles Ability Checks (or Skill Checks,) without creating an entirely new system. Careful, its a little lengthy. Even if you don't want to read it I still want your input so here's a TL;DR:</p><p></p><p>Giving characters 6 Ability scores is a bad mechanic that does not do what it intends to do, especially since we have Ability Checks to override the numbers anyway. Binding social interaction skills to Charisma is unfair to characters who won't reasonably put points into Charisma. The distinction between Intelligence and Wisdom is ambiguous as best, and the two are identical at worst. Therefore if we drop the Ability scores completely, the game will be better for it. How that effects the game is described at length in the document.</p><p></p><p>I realize that some (many?) will disagree with me out of their dedication to the 6 Ability mechanic and that is fine. I have several players at the table who will be a hard sell as well. Like I said, I want everyone's input so let me hear it! I also value correct grammar, so if you have nothing to say on the topic of mechanics, you can at least criticize my word choice. Thank you.</p></blockquote><p></p>
[QUOTE="Ace37, post: 8276428, member: 7030826"] Hello all, this is my first post on the forum. I have created a document that I intend to use when I start my next campaign this month. Before I do I'd like some other's opinions on the matter. I've searched the site for further information on the topic and I think I'm ready to get my own feedback. The document attached contains what I call an "overhaul" to 5e. It changes how many mechanics interact with each other, while keeping the core of the game the same. My goal was to create a set of rules that changed how 5e handles Ability Checks (or Skill Checks,) without creating an entirely new system. Careful, its a little lengthy. Even if you don't want to read it I still want your input so here's a TL;DR: Giving characters 6 Ability scores is a bad mechanic that does not do what it intends to do, especially since we have Ability Checks to override the numbers anyway. Binding social interaction skills to Charisma is unfair to characters who won't reasonably put points into Charisma. The distinction between Intelligence and Wisdom is ambiguous as best, and the two are identical at worst. Therefore if we drop the Ability scores completely, the game will be better for it. How that effects the game is described at length in the document. I realize that some (many?) will disagree with me out of their dedication to the 6 Ability mechanic and that is fine. I have several players at the table who will be a hard sell as well. Like I said, I want everyone's input so let me hear it! I also value correct grammar, so if you have nothing to say on the topic of mechanics, you can at least criticize my word choice. Thank you. [/QUOTE]
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Removing the 6 Abilities, looking for peer reviews
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