Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Removing the 6 Abilities, looking for peer reviews
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mercurius" data-source="post: 8277096" data-attributes="member: 59082"><p>First off, if you want to try out this approach (and can convince your players), go for it. I always encourage experimentation - the game is yours to do what you want. And you are right; you don't "need" ability scores, or at least can play without them.</p><p></p><p>That said, I think you are starting on a faulty premise. For one, Ability scores represent raw, untrained aptitude and thus aren't exactly the same thing as skills. Think of a baseball prospect who is super athletic, but raw. He might do very well in the low minors, but then start struggling in the higher minors, once his lack of skill development is revealed. If he develops his skills, he should become a good major leaguer, but if he instead relies only on his athleticism, he'll stall out. It happens a lot. </p><p></p><p>But there's a different between a character with high aptitude and one with low aptitude when trying something they're not trained in. Some people are naturally better at athletics, sword-play, processing information, social interaction, etc. And the more natural talent you have, the more likely you are to develop that capacity into a skill. </p><p></p><p>Furthermore, to follow along with what ECMO3 said, Wisdom and Intelligence are not the same thing, and this is relatively clearly defined in the rulebooks. I kind of see the difference between akin to right and left brainedness. The left brain (INT) is about processing information, while the right brain (WIS) is more holistic. Or to put it another way, INT is roughly synonymous with IQ (which is only one form of intelligence, as per people like Howard Gardner), and WIS is holistic awareness.</p><p></p><p>Finally, and most importantly, D&D is a role-playing game and involves a player pretending to be a character. Part of the fun of it is trying to be something you're not, whether it is a brawny barbarian or a clever gnome or a wise cleric, etc. So it isn't "unfair" to penalize PCs with low Charisma in social interactions because that is the choice the player made in creating their character - to have a low CHA.</p><p></p><p>If you get rid of Ability scores, you run the risk of making the game more about player skill and less about pure make-believe. So players that are good at social interaction will be good at social interaction, regardless of their character's stat sheet. The non-physical abilities and skills (INT, WIS, CHA) will become less meaningful and more based on the players themselves.</p><p></p><p>If that is what you want, fine - go for it. But it takes out an element of role-playing that is traditionally part of the game. I mean, there's something kind of fun about a socially-awkward person playing a charismatic bard, or a physically weak person playing a vitalistic barbarian, or a hyper-rationalist left-brain thinker playing a wisely mystical monk. Isn't that partially why we love this game, that we get to pretend we're something that we're not?</p></blockquote><p></p>
[QUOTE="Mercurius, post: 8277096, member: 59082"] First off, if you want to try out this approach (and can convince your players), go for it. I always encourage experimentation - the game is yours to do what you want. And you are right; you don't "need" ability scores, or at least can play without them. That said, I think you are starting on a faulty premise. For one, Ability scores represent raw, untrained aptitude and thus aren't exactly the same thing as skills. Think of a baseball prospect who is super athletic, but raw. He might do very well in the low minors, but then start struggling in the higher minors, once his lack of skill development is revealed. If he develops his skills, he should become a good major leaguer, but if he instead relies only on his athleticism, he'll stall out. It happens a lot. But there's a different between a character with high aptitude and one with low aptitude when trying something they're not trained in. Some people are naturally better at athletics, sword-play, processing information, social interaction, etc. And the more natural talent you have, the more likely you are to develop that capacity into a skill. Furthermore, to follow along with what ECMO3 said, Wisdom and Intelligence are not the same thing, and this is relatively clearly defined in the rulebooks. I kind of see the difference between akin to right and left brainedness. The left brain (INT) is about processing information, while the right brain (WIS) is more holistic. Or to put it another way, INT is roughly synonymous with IQ (which is only one form of intelligence, as per people like Howard Gardner), and WIS is holistic awareness. Finally, and most importantly, D&D is a role-playing game and involves a player pretending to be a character. Part of the fun of it is trying to be something you're not, whether it is a brawny barbarian or a clever gnome or a wise cleric, etc. So it isn't "unfair" to penalize PCs with low Charisma in social interactions because that is the choice the player made in creating their character - to have a low CHA. If you get rid of Ability scores, you run the risk of making the game more about player skill and less about pure make-believe. So players that are good at social interaction will be good at social interaction, regardless of their character's stat sheet. The non-physical abilities and skills (INT, WIS, CHA) will become less meaningful and more based on the players themselves. If that is what you want, fine - go for it. But it takes out an element of role-playing that is traditionally part of the game. I mean, there's something kind of fun about a socially-awkward person playing a charismatic bard, or a physically weak person playing a vitalistic barbarian, or a hyper-rationalist left-brain thinker playing a wisely mystical monk. Isn't that partially why we love this game, that we get to pretend we're something that we're not? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Removing the 6 Abilities, looking for peer reviews
Top