Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
You Don’t Have To Leave Wolfy Behind... In 'Pets & Sidekicks' Your Companions Level Up With You!
Community
General Tabletop Discussion
*Dungeons & Dragons
Removing the 6 Abilities, looking for peer reviews
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jmartkdr2" data-source="post: 8277099" data-attributes="member: 7017304"><p>This seems like an overly complicated way to handle the lack of ability scores. Just use proficiency in place of ability bonuses where appropriate and you've got a fairly good answer all in one go.</p><p></p><p>In more detail: </p><p></p><p>Ability checks: proficiency is doubled. Non-proficient skills are just a d20 roll (unless the pc has Jack of All Trades). Expertise becomes triple proficiency.</p><p></p><p>Attack rolls: Double proficiency to hit. Add prof once to weapon damage if you're proficient with that weapon. </p><p></p><p>Save DCs: 8 + Double Prof</p><p></p><p>Saving throws: Double proficiency form class. I really like the racial bonuses idea, though, so keep that.</p><p></p><p>AC: This takes a little more thinking: Light armor would be base + prof, Medium would always have max allowed AC, heavy is unchanged but anyone proficient is strong enough to not be slowed. </p><p></p><p>Unarmored Defense is trickier: monks getting 10 + 2xprof is fine, but that seems too high for barbs. I'd switch them to 13+prof. You may find other specific cases like this; rule on them as they come up.</p><p></p><p>HP is based on listed amount +1, unless special features are added.</p><p></p><p>Other class features that call for ability mods (Aura or protection, Bardic Inspiration, spells prepared) now use prof instead.</p><p></p><p>Characters will be a bit more powerful, because they'll be able to get a lot more feats, so be prepared to dial up the difficulty.</p></blockquote><p></p>
[QUOTE="jmartkdr2, post: 8277099, member: 7017304"] This seems like an overly complicated way to handle the lack of ability scores. Just use proficiency in place of ability bonuses where appropriate and you've got a fairly good answer all in one go. In more detail: Ability checks: proficiency is doubled. Non-proficient skills are just a d20 roll (unless the pc has Jack of All Trades). Expertise becomes triple proficiency. Attack rolls: Double proficiency to hit. Add prof once to weapon damage if you're proficient with that weapon. Save DCs: 8 + Double Prof Saving throws: Double proficiency form class. I really like the racial bonuses idea, though, so keep that. AC: This takes a little more thinking: Light armor would be base + prof, Medium would always have max allowed AC, heavy is unchanged but anyone proficient is strong enough to not be slowed. Unarmored Defense is trickier: monks getting 10 + 2xprof is fine, but that seems too high for barbs. I'd switch them to 13+prof. You may find other specific cases like this; rule on them as they come up. HP is based on listed amount +1, unless special features are added. Other class features that call for ability mods (Aura or protection, Bardic Inspiration, spells prepared) now use prof instead. Characters will be a bit more powerful, because they'll be able to get a lot more feats, so be prepared to dial up the difficulty. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Removing the 6 Abilities, looking for peer reviews
Top