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General Tabletop Discussion
*TTRPGs General
removing the Big 6 - how would 3ed play?
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<blockquote data-quote="Voadam" data-source="post: 4019138" data-attributes="member: 2209"><p>Mostly these are things carried by PCs and not monsters.</p><p></p><p>Effects:</p><p></p><p><strong>Lower attack bonuses on weapons </strong> so less ability to do power attack against monsters. High AC monsters become tougher, fewer iteratives will hit. A little more request for magic weapon type spells.</p><p></p><p><strong>Magic Armor/Shields/Ring of Protection/Amulet of natural armor </strong> so less AC meaning PCs getting hit more often and more subject to power attack from brute monsters. A little more request for magic vestment/barkskin type spells.</p><p></p><p><strong>Cloak of Resistance </strong> so lower saves, PCs fail more often against special effects.</p><p></p><p>Stat boosters: Spellcasters must prioritize their spellcasting stats more in creation, they get fewer bonus spells and lower DCs. Warrior types will not be so astounding in their physical niches (usually str or dex boosters) going down a little in offense and defense. Some high end feats harder to qualify for. May lead to more use of dump statting to pump up combat stats.</p><p></p><p>Spellcasters will have a little less spells, spell DC and more requests for buffing spells which are less likely to be granted. Melee types will be pounded on more and able to pound a little less. High end feats will be rarer. PCs can get pounded on more by the tons of monsters with power attack and can do a little less power attack themselves.</p></blockquote><p></p>
[QUOTE="Voadam, post: 4019138, member: 2209"] Mostly these are things carried by PCs and not monsters. Effects: [B]Lower attack bonuses on weapons [/B] so less ability to do power attack against monsters. High AC monsters become tougher, fewer iteratives will hit. A little more request for magic weapon type spells. [B]Magic Armor/Shields/Ring of Protection/Amulet of natural armor [/B] so less AC meaning PCs getting hit more often and more subject to power attack from brute monsters. A little more request for magic vestment/barkskin type spells. [B]Cloak of Resistance [/B] so lower saves, PCs fail more often against special effects. Stat boosters: Spellcasters must prioritize their spellcasting stats more in creation, they get fewer bonus spells and lower DCs. Warrior types will not be so astounding in their physical niches (usually str or dex boosters) going down a little in offense and defense. Some high end feats harder to qualify for. May lead to more use of dump statting to pump up combat stats. Spellcasters will have a little less spells, spell DC and more requests for buffing spells which are less likely to be granted. Melee types will be pounded on more and able to pound a little less. High end feats will be rarer. PCs can get pounded on more by the tons of monsters with power attack and can do a little less power attack themselves. [/QUOTE]
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removing the Big 6 - how would 3ed play?
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