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*TTRPGs General
removing the Big 6 - how would 3ed play?
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<blockquote data-quote="Tequila Sunrise" data-source="post: 4023678" data-attributes="member: 40398"><p>Thanks. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /> </p><p></p><p></p><p>I like the idea behind Defense Bonuses; it has always bugged me that PCs get better at taking hits but never get better at dodging them. My only problem with DBs is that they stack with spells that boost AC, which makes it very easy for casters to twink out their AC. That's really the reason I came up with Bonus Points, even though their benefits are hard to wrap your head around if you take the bonus type names literally. (how does my experience teach me to have tougher skin and an invisible force around my body?) So I treat the bonuses as Defense Bonuses when it comes to narration, despite their mechanical terminology.</p></blockquote><p></p>
[QUOTE="Tequila Sunrise, post: 4023678, member: 40398"] Thanks. :D I like the idea behind Defense Bonuses; it has always bugged me that PCs get better at taking hits but never get better at dodging them. My only problem with DBs is that they stack with spells that boost AC, which makes it very easy for casters to twink out their AC. That's really the reason I came up with Bonus Points, even though their benefits are hard to wrap your head around if you take the bonus type names literally. (how does my experience teach me to have tougher skin and an invisible force around my body?) So I treat the bonuses as Defense Bonuses when it comes to narration, despite their mechanical terminology. [/QUOTE]
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removing the Big 6 - how would 3ed play?
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