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Removing the bonus action - analysis
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<blockquote data-quote="Sir Brennen" data-source="post: 7131921" data-attributes="member: 553"><p>I've also played since 1e, and the "action economy" has evolved a lot since then. 3E (and 3.5) actually kept codifying and increasing the types of actions you could take in a round, 4E formalized it more rigorously, then 5e scaled it back down in keeping with the goal of simplifying mechanics in this edition. But really "edition wars" don't have much to do with it. Just examining the impacts on the current edition.</p><p></p><p>I believe my post may have made my proposed change appeared longer and more complex than it really is because it laid out my musings on the issue and logic behind the change. But it boils down to this:</p><p></p><p>Everything that currently is a bonus action is simply an action. You get one action a round. There are no bonus actions.</p><p></p><p>Take the Monk. In today's game, even at second level, they can run up, make an attack, then the player may decide to spend ki for a flurry of blows, or to Patient Defense, or Step of the Wind as a bonus action. That's on top of probably deciding whether to spend ki on any hits for Stunning Strike. Then possibly have to be reminded "no, you can't do Flurry because you already used Step of the Wind to get to the target, and you only get one bonus action." or "Wait, you can't Flurry because you attacked with two weapons, and that already took your bonus action." or "No, you can't Flurry again. I know you still have Ki left, but that's not the way it works." </p><p></p><p>With what I'm proposing, the player chooses at the beginning of their turn a normal attack, Flurry of Blows, Patient Defense or Step of the Wind (spending the necessary ki). In the description of the features it says what else you can do (attack, cast a spell, etc.) </p><p></p><p>Pro: fewer decision points, no "did I already use my bonus action" questions, faster play</p><p>Con: less flexible then being able to decide to use a bonus action mid-turn, lots of text saying what else you can do (which is why I also think a "Regular Action" shorthand would be desirable.)</p></blockquote><p></p>
[QUOTE="Sir Brennen, post: 7131921, member: 553"] I've also played since 1e, and the "action economy" has evolved a lot since then. 3E (and 3.5) actually kept codifying and increasing the types of actions you could take in a round, 4E formalized it more rigorously, then 5e scaled it back down in keeping with the goal of simplifying mechanics in this edition. But really "edition wars" don't have much to do with it. Just examining the impacts on the current edition. I believe my post may have made my proposed change appeared longer and more complex than it really is because it laid out my musings on the issue and logic behind the change. But it boils down to this: Everything that currently is a bonus action is simply an action. You get one action a round. There are no bonus actions. Take the Monk. In today's game, even at second level, they can run up, make an attack, then the player may decide to spend ki for a flurry of blows, or to Patient Defense, or Step of the Wind as a bonus action. That's on top of probably deciding whether to spend ki on any hits for Stunning Strike. Then possibly have to be reminded "no, you can't do Flurry because you already used Step of the Wind to get to the target, and you only get one bonus action." or "Wait, you can't Flurry because you attacked with two weapons, and that already took your bonus action." or "No, you can't Flurry again. I know you still have Ki left, but that's not the way it works." With what I'm proposing, the player chooses at the beginning of their turn a normal attack, Flurry of Blows, Patient Defense or Step of the Wind (spending the necessary ki). In the description of the features it says what else you can do (attack, cast a spell, etc.) Pro: fewer decision points, no "did I already use my bonus action" questions, faster play Con: less flexible then being able to decide to use a bonus action mid-turn, lots of text saying what else you can do (which is why I also think a "Regular Action" shorthand would be desirable.) [/QUOTE]
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