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Removing the bonus action - analysis
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<blockquote data-quote="Kryx" data-source="post: 7132320" data-attributes="member: 6670944"><p>Indeed, setting it up in such a way really helps the TWF Ranger fulfill its role. As it stands a TWF Ranger makes no sense due to the crossover in bonus action between TWF and hunter's mark - it's a big deal. TWF still needs help, but this change bring the ranger more in line with where the fighter is (around 90% of expected).</p><p></p><p>=====</p><p></p><p></p><p>What of call lightning, flaming sphere? Do those becomes "Once on your turn" style wording? Should be ok as long as all those type of spells require concentration (spiritual weapon doesn't, but it can be reworded like TWF).</p><p></p><p></p><p>This turns reactions into a somewhat new bonus action. Ideally a "Once on your turn" style wording with something to prevent the overlap for hex/hunter's mark would be sufficient.</p><p></p><p></p><p>This would become quite bad. It's current purpose is to allow attack + other. One could either add all the current options or add some wording to prevent overlap.</p><p></p><p></p><p></p><p>+1</p><p></p><p></p><p></p><p>Can you suggest some wording? I've been trying to rework TWF and Unarmed and not make them compatible. Though I would really appreciate it if a monk can wield two shortsword instead of always having to use a quarterstaff. Here is what I have so far:</p><p></p><p></p><p>Ability score not added for non-martials to prevent TWF being the ideal weapon for casters (not a serious problem, but should be prevented).</p><p></p><p></p><p>I'd have to explicity write something to prevent these from stacking unless I can make it clear in their sections.</p></blockquote><p></p>
[QUOTE="Kryx, post: 7132320, member: 6670944"] Indeed, setting it up in such a way really helps the TWF Ranger fulfill its role. As it stands a TWF Ranger makes no sense due to the crossover in bonus action between TWF and hunter's mark - it's a big deal. TWF still needs help, but this change bring the ranger more in line with where the fighter is (around 90% of expected). ===== What of call lightning, flaming sphere? Do those becomes "Once on your turn" style wording? Should be ok as long as all those type of spells require concentration (spiritual weapon doesn't, but it can be reworded like TWF). This turns reactions into a somewhat new bonus action. Ideally a "Once on your turn" style wording with something to prevent the overlap for hex/hunter's mark would be sufficient. This would become quite bad. It's current purpose is to allow attack + other. One could either add all the current options or add some wording to prevent overlap. +1 Can you suggest some wording? I've been trying to rework TWF and Unarmed and not make them compatible. Though I would really appreciate it if a monk can wield two shortsword instead of always having to use a quarterstaff. Here is what I have so far: Ability score not added for non-martials to prevent TWF being the ideal weapon for casters (not a serious problem, but should be prevented). I'd have to explicity write something to prevent these from stacking unless I can make it clear in their sections. [/QUOTE]
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