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Removing the bonus action - analysis
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<blockquote data-quote="clearstream" data-source="post: 7132817" data-attributes="member: 71699"><p>I like your regular and special actions (+ swift for spells?) suggestion best of what I've read so far. Yet it doesn't sell itself to me as strictly better than bonus actions. Because a player locks in their special action when they choose their action, there will be times when their special action becomes redundant due to the result of their action. Under bonus actions they may have an alternative to switch to, but under special actions they always do nothing. Prima facie that's a negative. </p><p></p><p>It feels like the most common complaints about bonus actions are with Two Weapon Fighting and their optional nature (why don't I always have one?) Two Weapon Fighting might be fixed as [MENTION=205]TwoSix[/MENTION] suggested - light weapons grant you a bonus action attack full stop (no need to use your action to attack). From there I wonder if we couldn't give all characters a basic bonus action such as Interact With An Object (presently free) so that they learn the system. The complexity that introduces is that I think one would then want to allow actions to be spent as bonus actions: allowing 1 action + 1 bonus action, or 2 bonus actions, in your turn. Which doesn't sound great TBH.</p><p></p><p>Where I land so far is simply - fix TWF if that is the main culprit, and rethink the terminology so that it better suggests the special or additional nature of a bonus action. "Special", "optional", "alternate", "elannic" or "additional".</p></blockquote><p></p>
[QUOTE="clearstream, post: 7132817, member: 71699"] I like your regular and special actions (+ swift for spells?) suggestion best of what I've read so far. Yet it doesn't sell itself to me as strictly better than bonus actions. Because a player locks in their special action when they choose their action, there will be times when their special action becomes redundant due to the result of their action. Under bonus actions they may have an alternative to switch to, but under special actions they always do nothing. Prima facie that's a negative. It feels like the most common complaints about bonus actions are with Two Weapon Fighting and their optional nature (why don't I always have one?) Two Weapon Fighting might be fixed as [MENTION=205]TwoSix[/MENTION] suggested - light weapons grant you a bonus action attack full stop (no need to use your action to attack). From there I wonder if we couldn't give all characters a basic bonus action such as Interact With An Object (presently free) so that they learn the system. The complexity that introduces is that I think one would then want to allow actions to be spent as bonus actions: allowing 1 action + 1 bonus action, or 2 bonus actions, in your turn. Which doesn't sound great TBH. Where I land so far is simply - fix TWF if that is the main culprit, and rethink the terminology so that it better suggests the special or additional nature of a bonus action. "Special", "optional", "alternate", "elannic" or "additional". [/QUOTE]
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Removing the bonus action - analysis
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