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General Tabletop Discussion
*Dungeons & Dragons
Removing the Bonus Action from Two-Weapon Fighting
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<blockquote data-quote="Lord Twig" data-source="post: 6917512" data-attributes="member: 31754"><p>I like the idea of adding it to the fighting style. I might do that instead of making it a general rule.</p><p></p><p>The problem I have with two-weapon fighting is that it is arbitrarily limited by other actions that also use a bonus action. If a Ranger takes two-weapon fighting he has to lose the bonus when he casts a bonus action spell. Meanwhile an archer Ranger (already considered more powerful) doesn't lose anything when they, for example, cast Hunter's Mark.</p><p></p><p>The same problem with the Fighter. A great weapon fighter can use his Second Wind and still fight at full capacity, but the two weapon Fighter loses half his damage. Likewise when a GW Fighter uses Action Surge he doubles his attacks, but the TW Fighter sill gets his off-hand attack only once.</p><p></p><p>For the Rogue, sure he has two chances to Sneak Attack, but he has that anyway. He can already move and get two attacks. This would just allow him to also Dash or Disengage or whatever as a bonus action and still get the extra attack.</p><p></p><p>And you do get an extra chance to crit with the off-hand weapon, but it only doubles the damage for the 1d6 that the weapon does (or 1d8 with the feat). A great sword that crits doubles the 2d6 that it does, so it balances out.</p><p></p><p>And it just gets worse as you increase your number of attacks. An 11th level GW Fighter will do 2d6+Str x3. An 11th level TW Fighter will do 1d6+Str x4. So say 6d6+15 vs. 4d6+20. That's... actually kinda balanced, with a slight lead to the GW Fighter. But again, the TW Fighter loses some damage when he uses a bonus action for anything else (like the aforementioned Second Wind) while the GW Fighter doesn't.</p><p></p><p>Oh also Action Surge. That makes it 12d6+30 vs. 7d6+35. Big difference there.</p></blockquote><p></p>
[QUOTE="Lord Twig, post: 6917512, member: 31754"] I like the idea of adding it to the fighting style. I might do that instead of making it a general rule. The problem I have with two-weapon fighting is that it is arbitrarily limited by other actions that also use a bonus action. If a Ranger takes two-weapon fighting he has to lose the bonus when he casts a bonus action spell. Meanwhile an archer Ranger (already considered more powerful) doesn't lose anything when they, for example, cast Hunter's Mark. The same problem with the Fighter. A great weapon fighter can use his Second Wind and still fight at full capacity, but the two weapon Fighter loses half his damage. Likewise when a GW Fighter uses Action Surge he doubles his attacks, but the TW Fighter sill gets his off-hand attack only once. For the Rogue, sure he has two chances to Sneak Attack, but he has that anyway. He can already move and get two attacks. This would just allow him to also Dash or Disengage or whatever as a bonus action and still get the extra attack. And you do get an extra chance to crit with the off-hand weapon, but it only doubles the damage for the 1d6 that the weapon does (or 1d8 with the feat). A great sword that crits doubles the 2d6 that it does, so it balances out. And it just gets worse as you increase your number of attacks. An 11th level GW Fighter will do 2d6+Str x3. An 11th level TW Fighter will do 1d6+Str x4. So say 6d6+15 vs. 4d6+20. That's... actually kinda balanced, with a slight lead to the GW Fighter. But again, the TW Fighter loses some damage when he uses a bonus action for anything else (like the aforementioned Second Wind) while the GW Fighter doesn't. Oh also Action Surge. That makes it 12d6+30 vs. 7d6+35. Big difference there. [/QUOTE]
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Removing the Bonus Action from Two-Weapon Fighting
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