Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Removing the Bonus Action from Two-Weapon Fighting
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CapnZapp" data-source="post: 6917889" data-attributes="member: 12731"><p>It would also help if the Sharpshooter and Crossbow Expert feats were just taken out back and shot. </p><p></p><p>Sharpshooter contains three parts:</p><p>* no long range. This is perhaps not as balance breaking as immersiveness breaking. I see no point in having this effect. The only redeeming factor is that disadvantage can already be gamed, since by simply granting yourself advantage from a single source, you negate all sources of disadvantage. Abusing such an artificial effect of the otherwise laudably simple ad/disad rules is not really a good argument for keeping this, however.</p><p>* ignore cover. This lays a heavy hand over tactical movement. The only redeeming factor is that cover is already a non-issue (because the way you can move, attack and then move again enables the peekaboo shooting style). Abusing such an artificial effect of the otherwise laudably simple movement rules is not really a good argument for keeping this, however.</p><p>* the -5+10 mechanism is the most broken part of any feat, and giving it to the already supercharged ranged combat style is a mistake on so many layers I don't know where to begin.</p><p></p><p>Crossbow Expert also contains three parts:</p><p>* ignoring crossbow loading (aka making crossbows into bows) is a mere trifle from the game balance point of view, but it essentially ignores what a crossbow really is.</p><p>* being in melee does not shut down your ranged attacks (i.e. the "Legolas effect"). This is very bad for game balance, since being able to inconvenience archers by waving pointy sticks in their face has always been one of the biggest checks on ranged supremacy. I argue this unprecedented change is an extremely ill-advised step for D&D to take.</p><p>* getting the two-weapon bonus action WITH full Dex damage bonus is just the cherry on top. If the feat said "attack with a onehanded melee weapon" this would have made the feat into a cool atmospheric niche option, but nooo... it says "attack with a weapon" - which obviously means that you'll use the same hand crossbow for all attacks.</p><p></p><p>I have written about this situation before. </p><p></p><p>My advice is the same: </p><p></p><p>The easiest and simplest fix is to simply remove both feats in their entirety. </p><p></p><p>(That does not mean I'm opposed to having feats named "Sharpshooter" or "Crossbow Expert", only that we'll need to find other content to fill them with)</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6917889, member: 12731"] It would also help if the Sharpshooter and Crossbow Expert feats were just taken out back and shot. Sharpshooter contains three parts: * no long range. This is perhaps not as balance breaking as immersiveness breaking. I see no point in having this effect. The only redeeming factor is that disadvantage can already be gamed, since by simply granting yourself advantage from a single source, you negate all sources of disadvantage. Abusing such an artificial effect of the otherwise laudably simple ad/disad rules is not really a good argument for keeping this, however. * ignore cover. This lays a heavy hand over tactical movement. The only redeeming factor is that cover is already a non-issue (because the way you can move, attack and then move again enables the peekaboo shooting style). Abusing such an artificial effect of the otherwise laudably simple movement rules is not really a good argument for keeping this, however. * the -5+10 mechanism is the most broken part of any feat, and giving it to the already supercharged ranged combat style is a mistake on so many layers I don't know where to begin. Crossbow Expert also contains three parts: * ignoring crossbow loading (aka making crossbows into bows) is a mere trifle from the game balance point of view, but it essentially ignores what a crossbow really is. * being in melee does not shut down your ranged attacks (i.e. the "Legolas effect"). This is very bad for game balance, since being able to inconvenience archers by waving pointy sticks in their face has always been one of the biggest checks on ranged supremacy. I argue this unprecedented change is an extremely ill-advised step for D&D to take. * getting the two-weapon bonus action WITH full Dex damage bonus is just the cherry on top. If the feat said "attack with a onehanded melee weapon" this would have made the feat into a cool atmospheric niche option, but nooo... it says "attack with a weapon" - which obviously means that you'll use the same hand crossbow for all attacks. I have written about this situation before. My advice is the same: The easiest and simplest fix is to simply remove both feats in their entirety. (That does not mean I'm opposed to having feats named "Sharpshooter" or "Crossbow Expert", only that we'll need to find other content to fill them with) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Removing the Bonus Action from Two-Weapon Fighting
Top