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General Tabletop Discussion
*Dungeons & Dragons
Removing the Bonus Action from Two-Weapon Fighting
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<blockquote data-quote="AaronOfBarbaria" data-source="post: 6918388" data-attributes="member: 6701872"><p>There are also the ones I mentioned in my initial post in the thread.</p><p>As there should be. Choices aren't choices if there aren't pros and cons to all of the options meant to be chosen from.</p><p></p><p>A two-handed weapon has the best damage output (usually - particular two-weapon builds can deal some potent amounts of damage that while not beating out a two-hander can at least remain competitive enough), a one-handed weapon and a shield has the best defense, and the two-weapon user splits the difference with damage and defense potential of the other two and picks up some versatility that, in some people's view, makes up the difference.</p><p></p><p>There is also a factor of dealing the "worst" damage not being much to be concerned about because you are still dealing <em>enough</em> damage (because if the game set the "enough" threshold at actually being optimize for dealing damage, I don't think there would be so many folks decrying the monsters in the books as "too easy.").</p></blockquote><p></p>
[QUOTE="AaronOfBarbaria, post: 6918388, member: 6701872"] There are also the ones I mentioned in my initial post in the thread. As there should be. Choices aren't choices if there aren't pros and cons to all of the options meant to be chosen from. A two-handed weapon has the best damage output (usually - particular two-weapon builds can deal some potent amounts of damage that while not beating out a two-hander can at least remain competitive enough), a one-handed weapon and a shield has the best defense, and the two-weapon user splits the difference with damage and defense potential of the other two and picks up some versatility that, in some people's view, makes up the difference. There is also a factor of dealing the "worst" damage not being much to be concerned about because you are still dealing [I]enough[/I] damage (because if the game set the "enough" threshold at actually being optimize for dealing damage, I don't think there would be so many folks decrying the monsters in the books as "too easy."). [/QUOTE]
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Removing the Bonus Action from Two-Weapon Fighting
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