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General Tabletop Discussion
*Dungeons & Dragons
Removing the Bonus Action from Two-Weapon Fighting
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<blockquote data-quote="AaronOfBarbaria" data-source="post: 6919131" data-attributes="member: 6701872"><p>If everyone agreed that the cons were too bad, or the pros were too good, then there would be an issue - but general experience on this forum and with face-to-face gamers suggests to me that there are mixed opinions on how the pros and cons stack up, which shows that they are likely pretty well balanced since "worth it or not" is at least partly subjective.</p><p></p><p>That doesn't match my experience.</p><p></p><p></p><p>The two-weapon fighting champion fighter I play in a buddies game does more damage than the great weapon master fighter a buddy of mine plays in my game. I've also seen a theoretical build mixing 3 levels of champion fighter with numerous levels of barbarian, the dual wielder feat, and being a half-orc that could put out some pretty high DPR.</p><p></p><p>That's a matter of expectations not matching intent. Not much that can be done about that, though I agree it is disheartening when what you want something to do isn't what it is intended to do. I've been there with other systems.</p><p></p><p>I have to ask though, if you envision using two weapons as meaning focusing on offense, what do you envision using a two-handed weapon as meaning? Is it just the case that you envision both as being offense-focused, rather than thinking along the lines of "This one (a big weapon) is for focusing on offense, so that one (two weapons) must be for something else."?</p></blockquote><p></p>
[QUOTE="AaronOfBarbaria, post: 6919131, member: 6701872"] If everyone agreed that the cons were too bad, or the pros were too good, then there would be an issue - but general experience on this forum and with face-to-face gamers suggests to me that there are mixed opinions on how the pros and cons stack up, which shows that they are likely pretty well balanced since "worth it or not" is at least partly subjective. That doesn't match my experience. The two-weapon fighting champion fighter I play in a buddies game does more damage than the great weapon master fighter a buddy of mine plays in my game. I've also seen a theoretical build mixing 3 levels of champion fighter with numerous levels of barbarian, the dual wielder feat, and being a half-orc that could put out some pretty high DPR. That's a matter of expectations not matching intent. Not much that can be done about that, though I agree it is disheartening when what you want something to do isn't what it is intended to do. I've been there with other systems. I have to ask though, if you envision using two weapons as meaning focusing on offense, what do you envision using a two-handed weapon as meaning? Is it just the case that you envision both as being offense-focused, rather than thinking along the lines of "This one (a big weapon) is for focusing on offense, so that one (two weapons) must be for something else."? [/QUOTE]
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Removing the Bonus Action from Two-Weapon Fighting
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