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General Tabletop Discussion
*Dungeons & Dragons
Removing the Bonus Action from Two-Weapon Fighting
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<blockquote data-quote="CapnZapp" data-source="post: 6919667" data-attributes="member: 12731"><p>To all:</p><p></p><p>I see some confusion about how good TWF really is that is based on which level you are discussing.</p><p></p><p>Yes, TWF is really strong when martial characters have only one attack, so that your bonus attack represents an +100% increase (levels 1-4).</p><p></p><p>And it's at the very least passable when martial characters have two attacks, so that your bonus attack represents a +50% increase (levels 5-10). But remember, as you level up, getting to use that bonus action even if you didn't choose TWF is getting easier and easier, which is a relative power drop for you (you can't use those tricks, since your bonus action is already spoken for).</p><p></p><p>It is when martial characters have three attacks, and your bonus attack represents only a +33 increase, the framework really starts to fall apart. At this time, you really would be better off stop using two weapons. If you chose the TWF fighting style and the dual wield feat, sucks to be you, since you can't change those selections.</p><p></p><p>So please; any discussion on how to replace/improve TWF needs to agree on the following basic assumptions:</p><p></p><p>* "I'm playing a fighter" (because if you're not playing a fighter, you will never experience the problem; the cost of taking TWF)</p><p>* "Not doing as well as another fighter is important to me" (because if there's no other fighter in the party, you cannot experience the problem; the relatively weak part of TWF, or how you become outmatched by your ally</p><p>* "Our campaign will at the very least take us to the teen levels" (if the campaign ends at level 5, TWF is overpowered and this discussion is wholly irrelevant. Even if it is planned to end at level 13, there is arguably not a huge problem, since the time spent being relatively weak on levels 11 and 12 is small compared to the time spent being equal or even better than your peers on levels 1 through 10.)</p><p></p><p>If all three of those aren't true for your campaign and your party and your potential TWF player, there is arguably no problem.</p><p></p><p>So let's assume they are as we continue. Thank you</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6919667, member: 12731"] To all: I see some confusion about how good TWF really is that is based on which level you are discussing. Yes, TWF is really strong when martial characters have only one attack, so that your bonus attack represents an +100% increase (levels 1-4). And it's at the very least passable when martial characters have two attacks, so that your bonus attack represents a +50% increase (levels 5-10). But remember, as you level up, getting to use that bonus action even if you didn't choose TWF is getting easier and easier, which is a relative power drop for you (you can't use those tricks, since your bonus action is already spoken for). It is when martial characters have three attacks, and your bonus attack represents only a +33 increase, the framework really starts to fall apart. At this time, you really would be better off stop using two weapons. If you chose the TWF fighting style and the dual wield feat, sucks to be you, since you can't change those selections. So please; any discussion on how to replace/improve TWF needs to agree on the following basic assumptions: * "I'm playing a fighter" (because if you're not playing a fighter, you will never experience the problem; the cost of taking TWF) * "Not doing as well as another fighter is important to me" (because if there's no other fighter in the party, you cannot experience the problem; the relatively weak part of TWF, or how you become outmatched by your ally * "Our campaign will at the very least take us to the teen levels" (if the campaign ends at level 5, TWF is overpowered and this discussion is wholly irrelevant. Even if it is planned to end at level 13, there is arguably not a huge problem, since the time spent being relatively weak on levels 11 and 12 is small compared to the time spent being equal or even better than your peers on levels 1 through 10.) If all three of those aren't true for your campaign and your party and your potential TWF player, there is arguably no problem. So let's assume they are as we continue. Thank you [/QUOTE]
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Removing the Bonus Action from Two-Weapon Fighting
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