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Removing the Concentration Damage Save: Houseruling the Affected Feats and Abilities
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<blockquote data-quote="Kobold Avenger" data-source="post: 7346558" data-attributes="member: 779"><p>With Mage Hunter being the exception now, I like the fact the save DC is fixed.</p><p></p><p></p><p>I would never have a feat add ability mod damage to cantrips as it would make it too much of a must have feat like how there were a few in 3e/Pathfinder. So it's either special cases like how it is now with Agonizing Blast, or every caster gets it, which in itself would be a totally different houserule and thread for something like a campaign where everyone gets access to firearms (an incentive for low level casters to use cantrips, rather than using pistols until 5th level).</p><p></p><p>More and more it's sounds like the viable replacement...</p></blockquote><p></p>
[QUOTE="Kobold Avenger, post: 7346558, member: 779"] With Mage Hunter being the exception now, I like the fact the save DC is fixed. I would never have a feat add ability mod damage to cantrips as it would make it too much of a must have feat like how there were a few in 3e/Pathfinder. So it's either special cases like how it is now with Agonizing Blast, or every caster gets it, which in itself would be a totally different houserule and thread for something like a campaign where everyone gets access to firearms (an incentive for low level casters to use cantrips, rather than using pistols until 5th level). More and more it's sounds like the viable replacement... [/QUOTE]
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Community
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Removing the Concentration Damage Save: Houseruling the Affected Feats and Abilities
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