Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Removing the Critical Hit, Using Exploding Dice
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DND_Reborn" data-source="post: 7854701" data-attributes="member: 6987520"><p>I've never been a big fan of the "critical hit" using d20s, especially when you actually <em>need</em> a 20 to hit. I've long used the house-rule that a 20 is a critical hit only if you can also hit on a 19 or lower as well.</p><p></p><p>I like the idea that the severity of a hit is determined by the damage roll, not the attack roll, and so I've been looking into exploding dice. I think most of us here are familiar with the term, but for those who aren't exploding dice work like this: if you roll the maximum for a die, such as a 6 on a d6, you roll the die again (or add another die), increasing the result by the new roll. If the new roll is also maximum, the process continues.</p><p></p><p>Ex. Suppose you are rolling 2d6 for a greatsword. You roll a 3 and 6. The 6 "explodes" and is re-rolled (or add another die). The new roll is a 5. So, the total damage is 3 + 6 + 5, or 14. The exploding die replaces the chance of a critical hit. If the new roll was also a 6, you would roll <em>another</em> die, and so on.</p><p></p><p>Now, the math behind exploding dice is close enough to the benefits of double dice on a natural 20 as a normal critical hit would do. It depends on the die size, what you need to roll on the d20, etc., but overall I think it would be a good system to try out. Here are the numbers:</p><p></p><p>[ATTACH=full]115879[/ATTACH]</p><p></p><p>The "Explode" column shows the average result of a die type given the exploding feature.</p><p>The "d20 Avg" column is the average damage over the entire range of rolls from 1-20, using 20 as double dice.</p><p>The "d20 Exp" column is the average damage over the same range, but the die explodes regardless of the d20 roll as long as you hit.</p><p>The "Exp LESS" column is the range on a d20 when the exploding dice averages less than natural 20 criticals over all.</p><p></p><p>If you expand it to exploding dice for everything (AoE spells, poison, falling, etc.) it adds a "critical" factor to damage sources that otherwise don't have anything. For something like Magic Missile, for 3 missiles average damage would go from 10.5 to 13, a pretty big jump really, so I am not sold on the idea for applying it to non-attack roll damage sources. But it also makes it so a single die, with enough luck, could result in killing anything theoretically (not likely at all, but it could happen), which I like (however rare).</p><p></p><p>Of course, a natural 20 would still be a hit, regardless of AC and attack bonuses, it just won't be a critical anymore.</p><p></p><p>And, I would have to think about how to handle things like increased critical range, such as with the Champion, and Savage Attacks for Half-Orcs, but I'll worry about that later.</p><p></p><p>Does any one use exploding dice (in any fashion) in their game?</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 7854701, member: 6987520"] I've never been a big fan of the "critical hit" using d20s, especially when you actually [I]need[/I] a 20 to hit. I've long used the house-rule that a 20 is a critical hit only if you can also hit on a 19 or lower as well. I like the idea that the severity of a hit is determined by the damage roll, not the attack roll, and so I've been looking into exploding dice. I think most of us here are familiar with the term, but for those who aren't exploding dice work like this: if you roll the maximum for a die, such as a 6 on a d6, you roll the die again (or add another die), increasing the result by the new roll. If the new roll is also maximum, the process continues. Ex. Suppose you are rolling 2d6 for a greatsword. You roll a 3 and 6. The 6 "explodes" and is re-rolled (or add another die). The new roll is a 5. So, the total damage is 3 + 6 + 5, or 14. The exploding die replaces the chance of a critical hit. If the new roll was also a 6, you would roll [I]another[/I] die, and so on. Now, the math behind exploding dice is close enough to the benefits of double dice on a natural 20 as a normal critical hit would do. It depends on the die size, what you need to roll on the d20, etc., but overall I think it would be a good system to try out. Here are the numbers: [ATTACH type="full" width="511px"]115879[/ATTACH] The "Explode" column shows the average result of a die type given the exploding feature. The "d20 Avg" column is the average damage over the entire range of rolls from 1-20, using 20 as double dice. The "d20 Exp" column is the average damage over the same range, but the die explodes regardless of the d20 roll as long as you hit. The "Exp LESS" column is the range on a d20 when the exploding dice averages less than natural 20 criticals over all. If you expand it to exploding dice for everything (AoE spells, poison, falling, etc.) it adds a "critical" factor to damage sources that otherwise don't have anything. For something like Magic Missile, for 3 missiles average damage would go from 10.5 to 13, a pretty big jump really, so I am not sold on the idea for applying it to non-attack roll damage sources. But it also makes it so a single die, with enough luck, could result in killing anything theoretically (not likely at all, but it could happen), which I like (however rare). Of course, a natural 20 would still be a hit, regardless of AC and attack bonuses, it just won't be a critical anymore. And, I would have to think about how to handle things like increased critical range, such as with the Champion, and Savage Attacks for Half-Orcs, but I'll worry about that later. Does any one use exploding dice (in any fashion) in their game? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Removing the Critical Hit, Using Exploding Dice
Top