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Removing the Critical Hit, Using Exploding Dice
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<blockquote data-quote="DND_Reborn" data-source="post: 7854891" data-attributes="member: 6987520"><p>LOL thanks! It's the mathematician in me. First I was curious how close the exploding die mechanic would measure up to the natural 20 one. Second, will the more common occurrence of the exploding die make it more enjoyable than the natural 20? Third, when it occurs, is the math more problematical than rolling double dice?</p><p></p><p>Anyway, next installment: a 10-level collapsed version of the classes without ASI/feats! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>Yes. If implemented anything we do at our table applies equally to monsters as well as PCs.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 7854891, member: 6987520"] LOL thanks! It's the mathematician in me. First I was curious how close the exploding die mechanic would measure up to the natural 20 one. Second, will the more common occurrence of the exploding die make it more enjoyable than the natural 20? Third, when it occurs, is the math more problematical than rolling double dice? Anyway, next installment: a 10-level collapsed version of the classes without ASI/feats! ;) Yes. If implemented anything we do at our table applies equally to monsters as well as PCs. [/QUOTE]
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Removing the Critical Hit, Using Exploding Dice
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