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*Pathfinder & Starfinder
Removing the enhancement bonuses from items
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<blockquote data-quote="Magus Coeruleus" data-source="post: 4128335" data-attributes="member: 1704"><p>Reducing or eliminating magic items can be a goal for many reasons. One might be to focus on characters and legacy rather than phat l00t. One idea I've been thinking about is partially replacing the bonus expected from items with a level-based one, but not the whole thing. This could be done by slowing the progression of the level-based bonuses so that you assume bonuses from some magic items as well but not as many or as powerful as in a "standard" campaign where the full bonus comes from items. In other words, if we know the expected bonus at a given level we can distribute it as we please between magic items and inherent level benefits; doesn't have to be all one or the other.</p><p></p><p>Further, I'm thinking that some items, rather than being truly "magic" as in radiating supernatural power that anyone can potentially detect and exploit, will be objectively mundane items that provide morale bonuses to a specific wielder or wielders for a good reason. For instance, your father's sword may have a + for you because it instills you with pride and a sense of duty when you wield it. Or a weapon that was wielded by a famous hero of your clan (or feared and respected adversary) would grant a morale bonus to someone wielding it, while those who don't know or don't generally care about its significance would gain nothing because it's all in the belief.</p></blockquote><p></p>
[QUOTE="Magus Coeruleus, post: 4128335, member: 1704"] Reducing or eliminating magic items can be a goal for many reasons. One might be to focus on characters and legacy rather than phat l00t. One idea I've been thinking about is partially replacing the bonus expected from items with a level-based one, but not the whole thing. This could be done by slowing the progression of the level-based bonuses so that you assume bonuses from some magic items as well but not as many or as powerful as in a "standard" campaign where the full bonus comes from items. In other words, if we know the expected bonus at a given level we can distribute it as we please between magic items and inherent level benefits; doesn't have to be all one or the other. Further, I'm thinking that some items, rather than being truly "magic" as in radiating supernatural power that anyone can potentially detect and exploit, will be objectively mundane items that provide morale bonuses to a specific wielder or wielders for a good reason. For instance, your father's sword may have a + for you because it instills you with pride and a sense of duty when you wield it. Or a weapon that was wielded by a famous hero of your clan (or feared and respected adversary) would grant a morale bonus to someone wielding it, while those who don't know or don't generally care about its significance would gain nothing because it's all in the belief. [/QUOTE]
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Removing the enhancement bonuses from items
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