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General Tabletop Discussion
*Dungeons & Dragons
Removing the HP Bloat
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<blockquote data-quote="DND_Reborn" data-source="post: 7883845" data-attributes="member: 6987520"><p><strong>So, how is CON used then if not for Hit Points?</strong></p><p></p><p>At 6 levels of exhaustion you die normally. Your CON modifier adds (or subtracts) to that number. For example, if you have a CON 16 (+3), you <em>ignore</em> the effects of the first 3 levels of exhaustion, and the 4th level would give disadvantage on ability checks. Now, you still have to recover all 4 levels as usual. It also means you would have to suffer a total of 9 levels of exhaustion before it kills you.</p><p></p><p>Since we play that going to 0 hp gives a level of exhaustion this is important, especially to warrior-types. You don't need the CON for hp, so you can still have a good number of hp and thus avoid going to 0 hp, and so avoid the level of exhaustion.</p><p></p><p>To me, this also makes more sense because exhaustion usually is tied to physical trauma affecting the body (no food or water, forced marches, extreme cold, etc.) which is what CON is about.</p><p></p><p>It also removes some of the hp = "meat" argument, enforcing the idea of hp being more abstract.</p><p></p><p>Now, if you prefer more the "meat" side of hp, or maybe using a variant of the vitality concept, it still works. You would use your CON (or half CON IMO) for physical meat and then hp otherwise becomes totally abstract. I've thought about it, and it would work fine if you wanted to use it in some form.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 7883845, member: 6987520"] [B]So, how is CON used then if not for Hit Points?[/B] At 6 levels of exhaustion you die normally. Your CON modifier adds (or subtracts) to that number. For example, if you have a CON 16 (+3), you [I]ignore[/I] the effects of the first 3 levels of exhaustion, and the 4th level would give disadvantage on ability checks. Now, you still have to recover all 4 levels as usual. It also means you would have to suffer a total of 9 levels of exhaustion before it kills you. Since we play that going to 0 hp gives a level of exhaustion this is important, especially to warrior-types. You don't need the CON for hp, so you can still have a good number of hp and thus avoid going to 0 hp, and so avoid the level of exhaustion. To me, this also makes more sense because exhaustion usually is tied to physical trauma affecting the body (no food or water, forced marches, extreme cold, etc.) which is what CON is about. It also removes some of the hp = "meat" argument, enforcing the idea of hp being more abstract. Now, if you prefer more the "meat" side of hp, or maybe using a variant of the vitality concept, it still works. You would use your CON (or half CON IMO) for physical meat and then hp otherwise becomes totally abstract. I've thought about it, and it would work fine if you wanted to use it in some form. [/QUOTE]
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Removing the HP Bloat
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