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General Tabletop Discussion
*Dungeons & Dragons
Removing the HP Bloat
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<blockquote data-quote="TheCosmicKid" data-source="post: 7883882" data-attributes="member: 6683613"><p>If I'm divining your goals correctly, it seems like doubling all damage would be a mathematically less laborious way to get the same basic time-saving/threat-heightening effect.</p><p></p><p>Your ideas about ability scores, hit points, and exhaustion are interesting. It might be redundant if you rolled Constitution saves to avoid exhaustion a lot, but weirdly, you don't -- most exhaustion comes automatically in 5E. So since I think most everyone would agree that high-Con characters ought to be harder to exhaust, what you're doing there makes a lot of sense.</p><p></p><p>I'm of two minds about changing the key ability score for hit points. I get what you're trying to do there, big picture. But what you propose makes maxing out your key ability score even more important, and in my eyes one-ability-score-itis is <em>already</em> a problem in 5E. I'd suggest using your third-highest ability score instead, or even something crazy like a <em>random</em> ability score (rerolled each time you level up), but those both seem awfully contrived. If we're going with the "hit points don't represent meat and which ability score makes them better is arbitrary" route, I think the Gordian solution is to <em>not use an ability score to determine hit points at all</em>. For people who are fine with the basic 5E damage balance: use proficiency bonus instead. For people like you who want to cut the bloat: just use the dice straight.</p></blockquote><p></p>
[QUOTE="TheCosmicKid, post: 7883882, member: 6683613"] If I'm divining your goals correctly, it seems like doubling all damage would be a mathematically less laborious way to get the same basic time-saving/threat-heightening effect. Your ideas about ability scores, hit points, and exhaustion are interesting. It might be redundant if you rolled Constitution saves to avoid exhaustion a lot, but weirdly, you don't -- most exhaustion comes automatically in 5E. So since I think most everyone would agree that high-Con characters ought to be harder to exhaust, what you're doing there makes a lot of sense. I'm of two minds about changing the key ability score for hit points. I get what you're trying to do there, big picture. But what you propose makes maxing out your key ability score even more important, and in my eyes one-ability-score-itis is [I]already[/I] a problem in 5E. I'd suggest using your third-highest ability score instead, or even something crazy like a [I]random[/I] ability score (rerolled each time you level up), but those both seem awfully contrived. If we're going with the "hit points don't represent meat and which ability score makes them better is arbitrary" route, I think the Gordian solution is to [I]not use an ability score to determine hit points at all[/I]. For people who are fine with the basic 5E damage balance: use proficiency bonus instead. For people like you who want to cut the bloat: just use the dice straight. [/QUOTE]
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