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General Tabletop Discussion
*Dungeons & Dragons
Removing the HP Bloat
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<blockquote data-quote="DND_Reborn" data-source="post: 7883940" data-attributes="member: 6987520"><p>RAW is too long. My idea is just right. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Seriously, though, if you have read about a combat we had against the drow two sessions back, it took nearly 4 hours to play out. Now, a lot of groups that would be nearly the entire session, for one battle. We play for 10-12 hours generally, and I don't like using so much of the session to resolve combat. It is my personal preference for pace.</p><p></p><p>Rounds is an interesting point but also the apparent might of the characters. Consider our high elf barbarian: STR 19 +4, Rage +3, Dueling Fighting Style +2, magic weapon +1. Using her longsword, he only has a 50/50 chance to kill a CR 1/2 orc. To me, a character so designed for combat at 11th level should pretty much autokill an orc at that point. It follows the cinematic feel more of what you see in movies.</p><p></p><p>Now, when we finally get to play test this, maybe 1/2 hp will be too drastic of a shift? I won't know until we try it out, but I am more inclined to this it will work than not (but hey, I've been wrong before.... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> )</p><p></p><p></p><p></p><p>Yeah, I thought of doubling damage instead, but that would take longer because we would have to roll twice as many dice for damage and doing more math (especially for some of our group) would be burdensome. This way, other than adjusting their HP when they level, the players have no burden at all. As DM, I only have to half the HP when I prep the adventure, which is simple enough.</p><p></p><p>I see your point about maxing out the one score but IME at most tables in 5E that happens anyway, in fact, is is pretty much assumed. I am not happy about that, as I see even a +3 modifier as good enough personally. Your idea of the third-highest is pretty much what happens with most PCs CON as is as I see it. The idea of rolling randomly is appealing, but goes against the idea that your strongest ability should naturally contribute the most. Now, proficiency bonus is intriguing... I'll have to give that some thought.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 7883940, member: 6987520"] RAW is too long. My idea is just right. ;) Seriously, though, if you have read about a combat we had against the drow two sessions back, it took nearly 4 hours to play out. Now, a lot of groups that would be nearly the entire session, for one battle. We play for 10-12 hours generally, and I don't like using so much of the session to resolve combat. It is my personal preference for pace. Rounds is an interesting point but also the apparent might of the characters. Consider our high elf barbarian: STR 19 +4, Rage +3, Dueling Fighting Style +2, magic weapon +1. Using her longsword, he only has a 50/50 chance to kill a CR 1/2 orc. To me, a character so designed for combat at 11th level should pretty much autokill an orc at that point. It follows the cinematic feel more of what you see in movies. Now, when we finally get to play test this, maybe 1/2 hp will be too drastic of a shift? I won't know until we try it out, but I am more inclined to this it will work than not (but hey, I've been wrong before.... :) ) Yeah, I thought of doubling damage instead, but that would take longer because we would have to roll twice as many dice for damage and doing more math (especially for some of our group) would be burdensome. This way, other than adjusting their HP when they level, the players have no burden at all. As DM, I only have to half the HP when I prep the adventure, which is simple enough. I see your point about maxing out the one score but IME at most tables in 5E that happens anyway, in fact, is is pretty much assumed. I am not happy about that, as I see even a +3 modifier as good enough personally. Your idea of the third-highest is pretty much what happens with most PCs CON as is as I see it. The idea of rolling randomly is appealing, but goes against the idea that your strongest ability should naturally contribute the most. Now, proficiency bonus is intriguing... I'll have to give that some thought. [/QUOTE]
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