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General Tabletop Discussion
*Dungeons & Dragons
Removing the HP Bloat
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<blockquote data-quote="Fanaelialae" data-source="post: 7884661" data-attributes="member: 53980"><p>Just some thoughts.</p><p></p><p>You may want to take a look at how long everyone is taking for their turns. These are low level characters (and relatively simple monsters) so why is it taking over two minutes on average for each person to act? (4 players plus the DM, 5 to 6 rounds, over one hour per encounter.) </p><p></p><p>The casters have a handful of spells and the warriors have a single attack (two if dual wielding). Even the monsters are pretty straight forward.</p><p></p><p>These are not insanely complicated characters (or monsters). They have a fairly limited number of options at their disposal in any given round. 2+ minutes is a very slow turn unless someone has a bunch of options to choose from (analysis paralysis).</p><p></p><p>Additionally, I would suggest mixing up your encounters a bit. For example, instead of 4 dire wolves you could have used 2 dire wolves and 2 bugbears (who were riding them or using them as a distraction or whatever). That'll make the fight more dynamic. For example, the dire wolves have pack tactics, so hopefully you weren't bothering with the trip check during the encounter if it wasn't going to matter anyway. But with the bugbears, it suddenly does matter! Additionally, bugbears are significantly lower HP but higher AC than the wolves, meaning that the players have strategic options to divide and conquer.</p><p></p><p>I realize you are using a module, but using a bunch of the exact same monster is rarely all that interesting (and hasn't ever been). Variety is the spice of life and all that...</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 7884661, member: 53980"] Just some thoughts. You may want to take a look at how long everyone is taking for their turns. These are low level characters (and relatively simple monsters) so why is it taking over two minutes on average for each person to act? (4 players plus the DM, 5 to 6 rounds, over one hour per encounter.) The casters have a handful of spells and the warriors have a single attack (two if dual wielding). Even the monsters are pretty straight forward. These are not insanely complicated characters (or monsters). They have a fairly limited number of options at their disposal in any given round. 2+ minutes is a very slow turn unless someone has a bunch of options to choose from (analysis paralysis). Additionally, I would suggest mixing up your encounters a bit. For example, instead of 4 dire wolves you could have used 2 dire wolves and 2 bugbears (who were riding them or using them as a distraction or whatever). That'll make the fight more dynamic. For example, the dire wolves have pack tactics, so hopefully you weren't bothering with the trip check during the encounter if it wasn't going to matter anyway. But with the bugbears, it suddenly does matter! Additionally, bugbears are significantly lower HP but higher AC than the wolves, meaning that the players have strategic options to divide and conquer. I realize you are using a module, but using a bunch of the exact same monster is rarely all that interesting (and hasn't ever been). Variety is the spice of life and all that... [/QUOTE]
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Removing the HP Bloat
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