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General Tabletop Discussion
*Dungeons & Dragons
Removing the HP Bloat
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<blockquote data-quote="NotAYakk" data-source="post: 7884735" data-attributes="member: 72555"><p>I assumed your party had next to zero offensive optimizzations, and I got combat durations similar to what you experienced.</p><p></p><p>I then replaced 2 of your party members with offensively optimized characters and could kill 8 scarecrows in 2 rounds.</p><p></p><p>You asked "how do fights end in 2-3 rounds" - and the answer is people build characters that can deal damage faster.</p><p></p><p>If you have a party with zero offensive optimization you will find fighting takes longer.</p><p></p><p></p><p>I actually miscounted and simulated a 2 round fight against 8 scarecrows. The aoe caster burning hands 6/8.</p><p></p><p>Then throwing a deadly+ encounter of weapon-resistant monsters against a party with only single target weapon damage is going to be a grind.</p><p></p><p>Fixing <strong>that</strong> by rebuilding how HP works is ridiculous.</p><p></p><p></p><p>Your party? Quite possibly. I suspect your party needs someone able to AOE blast, or heck non-weapon damage.</p><p></p><p>The dire wolves you should have been able to make short work of. Talk to the bard; with that party, dissonant whispers is a save-or-die.</p><p></p><p>The scarecrows exploited a serious weakness in your party composition and build, and on top of that was a crazy deadly encounter budget.</p><p></p><p>Maybe your DM isn't following the really over complex and annoying rules. I really wish they had used a different system; there are plenty that you can use that are basically equivalent but don't screw around with encounter size multipliers.</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 7884735, member: 72555"] I assumed your party had next to zero offensive optimizzations, and I got combat durations similar to what you experienced. I then replaced 2 of your party members with offensively optimized characters and could kill 8 scarecrows in 2 rounds. You asked "how do fights end in 2-3 rounds" - and the answer is people build characters that can deal damage faster. If you have a party with zero offensive optimization you will find fighting takes longer. I actually miscounted and simulated a 2 round fight against 8 scarecrows. The aoe caster burning hands 6/8. Then throwing a deadly+ encounter of weapon-resistant monsters against a party with only single target weapon damage is going to be a grind. Fixing [B]that[/B] by rebuilding how HP works is ridiculous. Your party? Quite possibly. I suspect your party needs someone able to AOE blast, or heck non-weapon damage. The dire wolves you should have been able to make short work of. Talk to the bard; with that party, dissonant whispers is a save-or-die. The scarecrows exploited a serious weakness in your party composition and build, and on top of that was a crazy deadly encounter budget. Maybe your DM isn't following the really over complex and annoying rules. I really wish they had used a different system; there are plenty that you can use that are basically equivalent but don't screw around with encounter size multipliers. [/QUOTE]
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Removing the HP Bloat
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