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Removing the HP Bloat
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<blockquote data-quote="DEFCON 1" data-source="post: 7884960" data-attributes="member: 7006"><p>Which would be a problem, if I didn't already know this and had taken those kinds of things into account. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>High-level spells aren't much of a problem if you don't play at high levels. My plans are also coupled with playing E6 style, because that way all the monsters and creatures I enjoy using (humanoids, beasts, magical beasts and the like) are all threats throughout the campaign without having to re-do all the statblocks. And it also means that yes, a really strong and supposedly dangerous monster like an adult dragon, actually can and will kill someone straight away if they try and tank and spank it. Should the players wish to actually engage with it, they will have to really decide "Okay, we're doing this!" and make plans and strategies and probably get a lot of help. And usually... that engagement will be communication, rather than combat.</p><p></p><p>I'm just tired of running games where the PCs decide to just blitz the beholder because they can fight through the pain without much thought or concern.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 7884960, member: 7006"] Which would be a problem, if I didn't already know this and had taken those kinds of things into account. ;) High-level spells aren't much of a problem if you don't play at high levels. My plans are also coupled with playing E6 style, because that way all the monsters and creatures I enjoy using (humanoids, beasts, magical beasts and the like) are all threats throughout the campaign without having to re-do all the statblocks. And it also means that yes, a really strong and supposedly dangerous monster like an adult dragon, actually can and will kill someone straight away if they try and tank and spank it. Should the players wish to actually engage with it, they will have to really decide "Okay, we're doing this!" and make plans and strategies and probably get a lot of help. And usually... that engagement will be communication, rather than combat. I'm just tired of running games where the PCs decide to just blitz the beholder because they can fight through the pain without much thought or concern. [/QUOTE]
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