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Removing the HP Bloat
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<blockquote data-quote="Necrofumbler" data-source="post: 8313368" data-attributes="member: 6923702"><p>The longest I had was <strong><em>three</em></strong> 8-hours long game sessions with a party over level 20 (3.5E).</p><p></p><p>The PCs were in a huge dungeon full of huge rooms filled with lots of though monsters. And they decided to use up a "super earthquake" artifact in a particularly tough room. They obliterated all the monsters in the current room, PLUS those in a few nearby rooms (aftifact was nice enough to NOT affect the party itself).</p><p></p><p>Resulting wiith tons of deep fissures and long and wide cracks in all the walls ceilings and floors, for hundreds of feet more, thus connecting many rooms and dungeon levels all together.</p><p></p><p>And then <em>ALL</em> of the monsters of MOST of the entire rest of the dungeon started moving toward the source of the big tremors and huge noise.</p><p></p><p>Wave after wave after wave of tough baddies. Nearly non-stop.</p><p></p><p>It took all they had to survive, including expending nearly ALL of all their "single use uber powerful magical relics".</p><p></p><p>Once it was <em>finally</em> over, mostly depleted and more than half of them quite dead, they hurriedly went back to a "safe room" to hide and raiise dead heal back up etc and rest, a bit panicky about it all. </p><p></p><p>Next day, they went through 4 entire dungeon levels (big ones, too: over 3 dozens big rooms in each) meeting ZERO foes. They still went through all the rooms: lots of treasure to be looted! Many rooms had traps that would have been ploblematic if they ALSO had to fight the monsters that were in there at the same time as deaing with the traps. While initially complaining about the "way too long insane battle", they realized that by meeting them all in one prolonged battle like that, uit actually helped them: the PCs area attacks had worked a lot better when way more numerous enemies than normal were all jam packed together. What took them 2 extra game sessions to fight, would have taken them even MORE game sessions to fight normally "one room at a time". Especially since not all monsters collaborated in the big fight: some were natural enemies. Others were so dang confused about the size of the monster circus that they mostly wasted their rounds doing next to nothing against the PC.</p><p></p><p>It was a huge super though battle that worked in the party's favor in the end. But the "fun" from a player perspective (and the DM too) was clearly getting a bit thin at the end.</p><p></p><p>Still, they swore off ever using any kind of super earthquakes from then on lol.</p></blockquote><p></p>
[QUOTE="Necrofumbler, post: 8313368, member: 6923702"] The longest I had was [B][I]three[/I][/B] 8-hours long game sessions with a party over level 20 (3.5E). The PCs were in a huge dungeon full of huge rooms filled with lots of though monsters. And they decided to use up a "super earthquake" artifact in a particularly tough room. They obliterated all the monsters in the current room, PLUS those in a few nearby rooms (aftifact was nice enough to NOT affect the party itself). Resulting wiith tons of deep fissures and long and wide cracks in all the walls ceilings and floors, for hundreds of feet more, thus connecting many rooms and dungeon levels all together. And then [I]ALL[/I] of the monsters of MOST of the entire rest of the dungeon started moving toward the source of the big tremors and huge noise. Wave after wave after wave of tough baddies. Nearly non-stop. It took all they had to survive, including expending nearly ALL of all their "single use uber powerful magical relics". Once it was [I]finally[/I] over, mostly depleted and more than half of them quite dead, they hurriedly went back to a "safe room" to hide and raiise dead heal back up etc and rest, a bit panicky about it all. Next day, they went through 4 entire dungeon levels (big ones, too: over 3 dozens big rooms in each) meeting ZERO foes. They still went through all the rooms: lots of treasure to be looted! Many rooms had traps that would have been ploblematic if they ALSO had to fight the monsters that were in there at the same time as deaing with the traps. While initially complaining about the "way too long insane battle", they realized that by meeting them all in one prolonged battle like that, uit actually helped them: the PCs area attacks had worked a lot better when way more numerous enemies than normal were all jam packed together. What took them 2 extra game sessions to fight, would have taken them even MORE game sessions to fight normally "one room at a time". Especially since not all monsters collaborated in the big fight: some were natural enemies. Others were so dang confused about the size of the monster circus that they mostly wasted their rounds doing next to nothing against the PC. It was a huge super though battle that worked in the party's favor in the end. But the "fun" from a player perspective (and the DM too) was clearly getting a bit thin at the end. Still, they swore off ever using any kind of super earthquakes from then on lol. [/QUOTE]
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