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Removing the link between class and ability
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<blockquote data-quote="Markn" data-source="post: 5026284" data-attributes="member: 21827"><p>Good post!</p><p></p><p>Your tangent is very intriguing. That would be something that I think would be an improvement in the game myself. What could be done, to avoid a massive system rewrite, is to move some of that into feat territory. For example, someone with a Cha 15 would have access to a feat that would slide a target 1 (additional) square.</p><p></p><p>As for my suggestion, there may some limitations to it. Perhaps not all all abilities should/could be available. </p><p></p><p>Ultimately, as it currently stands, when you play a certain class, you are locked into a certain stereotype - some moreso than others. 4e is about options, and the game has opened up more options than ever before but now the sterotypes are becoming the limiting factor. Often, a class, no matter the build will choose the same dump stat making them all similar. Fighters often choose low Cha (this is an example only). This in turn affects skills, available utility powers (especially with the inclusion of skill powers from PHB3), which in turn affects roleplaying and again which in turn affects the concept that a person envisions. I've heard plenty of times the statement of "I can't play the character concept I want to play because it doesn't exist in D&D". This resonates with a certain portion of the population, and they find it hard to get into D&D because of it and so choose other systems.</p><p></p><p>I will grant, that I COULD, as a fighter, have a high Cha, but that is going so far outside the norm, that it will hamstring performance to a degree that most people won't even entertain the notion.</p><p></p><p>Perhaps, more would be required to be changed than just the opening up of powers keying off any ability scores. If this were coupled with feats that I mentioned for your system at the beginning of this post, that would again differentiate the class but still allow the player to play the concept as he sees fit. I could choose a fighter off of dex, but then look at feats that let me do extra things that you list underneath Dex, such as shifting, etc. In fact, I would go so far as to say that using feats to differentiate characters by enhancing powers while opening up the use of powers from any ability would make concepts more attainable and classes feel more different.</p><p></p><p>Essentially, you are choosing the class, pick the ability that fits your concept to key your powers and then using feats to further the concept allowing you to do more stuff than someone who wasn't as skilled in that the ability. This idea exists today, but its more in the math than the availability of what you can do with yoru powers.</p></blockquote><p></p>
[QUOTE="Markn, post: 5026284, member: 21827"] Good post! Your tangent is very intriguing. That would be something that I think would be an improvement in the game myself. What could be done, to avoid a massive system rewrite, is to move some of that into feat territory. For example, someone with a Cha 15 would have access to a feat that would slide a target 1 (additional) square. As for my suggestion, there may some limitations to it. Perhaps not all all abilities should/could be available. Ultimately, as it currently stands, when you play a certain class, you are locked into a certain stereotype - some moreso than others. 4e is about options, and the game has opened up more options than ever before but now the sterotypes are becoming the limiting factor. Often, a class, no matter the build will choose the same dump stat making them all similar. Fighters often choose low Cha (this is an example only). This in turn affects skills, available utility powers (especially with the inclusion of skill powers from PHB3), which in turn affects roleplaying and again which in turn affects the concept that a person envisions. I've heard plenty of times the statement of "I can't play the character concept I want to play because it doesn't exist in D&D". This resonates with a certain portion of the population, and they find it hard to get into D&D because of it and so choose other systems. I will grant, that I COULD, as a fighter, have a high Cha, but that is going so far outside the norm, that it will hamstring performance to a degree that most people won't even entertain the notion. Perhaps, more would be required to be changed than just the opening up of powers keying off any ability scores. If this were coupled with feats that I mentioned for your system at the beginning of this post, that would again differentiate the class but still allow the player to play the concept as he sees fit. I could choose a fighter off of dex, but then look at feats that let me do extra things that you list underneath Dex, such as shifting, etc. In fact, I would go so far as to say that using feats to differentiate characters by enhancing powers while opening up the use of powers from any ability would make concepts more attainable and classes feel more different. Essentially, you are choosing the class, pick the ability that fits your concept to key your powers and then using feats to further the concept allowing you to do more stuff than someone who wasn't as skilled in that the ability. This idea exists today, but its more in the math than the availability of what you can do with yoru powers. [/QUOTE]
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