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Removing the link between class and ability
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<blockquote data-quote="Markn" data-source="post: 5026294" data-attributes="member: 21827"><p>Good questions. Is there a benefit to going that far? I would think not. Most of those things don't affect overall character concepts. while they could be done, the benefit of making those changes, brings added complexity to the game that I think would be negative. Having said that, some skills seem to have arbitrary abilities assigned to them but thats beside the point. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>I also would want to maintain the D&D game. Generic ability scores like "attack" would be too far outside the norm. In a response I had to RW, I added that it might be necessary to change feats a bit so that choosing a feat with a prereq of Dex 15 for example would allow for a rider on your powers that let you shift 1 square after the attack. Another feat might let you shift before the attack, while others down the line would increase the range. This further enhances that fighter who wants to go the dex route, by letting him affect all his powers giving him differnt options than what Str fighter would have with his Str based feats. In the end, the combination of class powers along with ability pre-req'd feats could open up some interesting possibilities while maintaining a "classed" approach as opposed to a classless game that some posters are concerned about.</p><p></p><p>Just to be clear, I don't have any plans of actually doing this. It's more of a thought exercise than anything else.</p></blockquote><p></p>
[QUOTE="Markn, post: 5026294, member: 21827"] Good questions. Is there a benefit to going that far? I would think not. Most of those things don't affect overall character concepts. while they could be done, the benefit of making those changes, brings added complexity to the game that I think would be negative. Having said that, some skills seem to have arbitrary abilities assigned to them but thats beside the point. ;) I also would want to maintain the D&D game. Generic ability scores like "attack" would be too far outside the norm. In a response I had to RW, I added that it might be necessary to change feats a bit so that choosing a feat with a prereq of Dex 15 for example would allow for a rider on your powers that let you shift 1 square after the attack. Another feat might let you shift before the attack, while others down the line would increase the range. This further enhances that fighter who wants to go the dex route, by letting him affect all his powers giving him differnt options than what Str fighter would have with his Str based feats. In the end, the combination of class powers along with ability pre-req'd feats could open up some interesting possibilities while maintaining a "classed" approach as opposed to a classless game that some posters are concerned about. Just to be clear, I don't have any plans of actually doing this. It's more of a thought exercise than anything else. [/QUOTE]
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Removing the link between class and ability
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