Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Removing the link between class and ability
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="boar" data-source="post: 5026684" data-attributes="member: 81932"><p>You would need some tweaking to make this system work, because as has been mentioned, the ability scores are not currently balanced. Wisdom affects 5 skills while Strength affects only 1, so why would I ever pick Strength? Currently, the fact that Strength is the defining stat for almost all of the melee classes <em>is</em> the balancing factor. Take that away and no one would ever pick it.</p><p> </p><p>If your goal is to differentiate the classes more, your change doesn't really accomplish that. It's ironic that you focus on the Rogue class in your examples, because Dexterity <em>is</em> the stat that just about everyone would pick. In addition to hit and damage, it boosts AC, a key class skill (stealth), and initiative (for CA in the first round). No other stat gives so much in one tidy package.</p><p> </p><p>Fighters fare little better. Everyone would either go Dex/Int so they could have defender AC in light armor, or Con for the hitpoints. "But that's powergaming!" you cry. "<em>I</em> would make a CHA fighter..." Well, that's nice. But it's simply not as good. And if you're willing to make a not-as-good character, you can already do that: you can make a perfectly fine fighter with 18 STR / 16 CHA (18 if you're a Dragonborn). So under your system, those who are willing to make suboptimal choices would gain nothing they don't already have, while everyone else would end up with even more homogenized characters.</p></blockquote><p></p>
[QUOTE="boar, post: 5026684, member: 81932"] You would need some tweaking to make this system work, because as has been mentioned, the ability scores are not currently balanced. Wisdom affects 5 skills while Strength affects only 1, so why would I ever pick Strength? Currently, the fact that Strength is the defining stat for almost all of the melee classes [I]is[/I] the balancing factor. Take that away and no one would ever pick it. If your goal is to differentiate the classes more, your change doesn't really accomplish that. It's ironic that you focus on the Rogue class in your examples, because Dexterity [I]is[/I] the stat that just about everyone would pick. In addition to hit and damage, it boosts AC, a key class skill (stealth), and initiative (for CA in the first round). No other stat gives so much in one tidy package. Fighters fare little better. Everyone would either go Dex/Int so they could have defender AC in light armor, or Con for the hitpoints. "But that's powergaming!" you cry. "[I]I[/I] would make a CHA fighter..." Well, that's nice. But it's simply not as good. And if you're willing to make a not-as-good character, you can already do that: you can make a perfectly fine fighter with 18 STR / 16 CHA (18 if you're a Dragonborn). So under your system, those who are willing to make suboptimal choices would gain nothing they don't already have, while everyone else would end up with even more homogenized characters. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Removing the link between class and ability
Top