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General Tabletop Discussion
*Pathfinder & Starfinder
Removing the "Revolving Door of Death"
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<blockquote data-quote="Arkhandus" data-source="post: 4021638" data-attributes="member: 13966"><p>Well, he already said that he's removing the return-from-death spells, excepting only Revivify.</p><p></p><p>For one thing, I'd say that if those raising spells are gone, then you have to wipe out their death spell counterparts. Death Knell, Slay Living, Destruction, Implosion, and similar. Those last three are just the divine counterparts/reverse versions of Raise Dead, Resurrection, and True Resurrection, so wherever their positive versions go, so too should the negative ones go.</p><p></p><p>With a partial exception for phantasmal killer, wierd, finger of death, wail of the banshee, power word kill, circle of death, cloudkill, etc. In other words, the ones that fill important slots in the wizard's and sorcerer's repertoire, some at levels where they get little or nothing else at the same spell level from the same school. Have these just render stuff unconscious at -1 hit points instead of killing them, when applicable. Or even, just have it deal nonlethal damage to them equal to their maximum hit points, and lethal damage equal to, say, 1 or 2 points per hit die/character level. That'll render stuff unconscious and slightly wounded, but still recoverable so long as nobody succeeds fully at a coup de grace.</p><p></p><p>And heck, I'd just remove a few of those spells too, but some of them fill in spots on the spell list where a wizard or sorcerer would get nothing, like Wierd as the only 9th-level illusion (IIRC anyhow) in the Player's Handbook.</p><p></p><p>Lastly, though, keep in mind that several monsters have death attacks and death spells of their own. Either avoid using every monster like that (several of which are core monsters), or do something similar with their death effects like mentioned above for death spells.</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 4021638, member: 13966"] Well, he already said that he's removing the return-from-death spells, excepting only Revivify. For one thing, I'd say that if those raising spells are gone, then you have to wipe out their death spell counterparts. Death Knell, Slay Living, Destruction, Implosion, and similar. Those last three are just the divine counterparts/reverse versions of Raise Dead, Resurrection, and True Resurrection, so wherever their positive versions go, so too should the negative ones go. With a partial exception for phantasmal killer, wierd, finger of death, wail of the banshee, power word kill, circle of death, cloudkill, etc. In other words, the ones that fill important slots in the wizard's and sorcerer's repertoire, some at levels where they get little or nothing else at the same spell level from the same school. Have these just render stuff unconscious at -1 hit points instead of killing them, when applicable. Or even, just have it deal nonlethal damage to them equal to their maximum hit points, and lethal damage equal to, say, 1 or 2 points per hit die/character level. That'll render stuff unconscious and slightly wounded, but still recoverable so long as nobody succeeds fully at a coup de grace. And heck, I'd just remove a few of those spells too, but some of them fill in spots on the spell list where a wizard or sorcerer would get nothing, like Wierd as the only 9th-level illusion (IIRC anyhow) in the Player's Handbook. Lastly, though, keep in mind that several monsters have death attacks and death spells of their own. Either avoid using every monster like that (several of which are core monsters), or do something similar with their death effects like mentioned above for death spells. [/QUOTE]
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Removing the "Revolving Door of Death"
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