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General Tabletop Discussion
*Pathfinder & Starfinder
Removing the "Revolving Door of Death"
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<blockquote data-quote="Rvdvelden" data-source="post: 4025105" data-attributes="member: 48167"><p>In our high level Planescape campaign, True Resurrection is 'easy' to come by, and the DM didn't want to change the flavour of the campaign by suddenly restricting it's use.</p><p></p><p>Instead, he and a couple of the players came up with a reasonable way to compensate for it. Each time someone dies, he will go to the afterlife (paradise, heaven, etc.). As it's very nice there (being paradise and all), if the character is called out to return to the planar life, he will have to make a Will Save to avoid the compelling thought of staying in the afterlife. It starts with a DC 5 + half character level (something that most of us only will fail with a natural 1). Each time a character dies again and gets to the afterlife, the DC is increased with 5. So after two or three deaths of 1 character, he'll probably stick around in afterlife anyway.</p><p></p><p>By the way, the Will Save is unmodified, so only base save + wisdom mod. No trinkets to buff the save beyond that, in order to get ridiculous high plusses on the saves.</p><p></p><p>This way the players are very careful not to let their character die, lest they face the chance of having to make a new character (with the level loss that comes with that). So avoiding lethality in combat is still a big issue to us.</p></blockquote><p></p>
[QUOTE="Rvdvelden, post: 4025105, member: 48167"] In our high level Planescape campaign, True Resurrection is 'easy' to come by, and the DM didn't want to change the flavour of the campaign by suddenly restricting it's use. Instead, he and a couple of the players came up with a reasonable way to compensate for it. Each time someone dies, he will go to the afterlife (paradise, heaven, etc.). As it's very nice there (being paradise and all), if the character is called out to return to the planar life, he will have to make a Will Save to avoid the compelling thought of staying in the afterlife. It starts with a DC 5 + half character level (something that most of us only will fail with a natural 1). Each time a character dies again and gets to the afterlife, the DC is increased with 5. So after two or three deaths of 1 character, he'll probably stick around in afterlife anyway. By the way, the Will Save is unmodified, so only base save + wisdom mod. No trinkets to buff the save beyond that, in order to get ridiculous high plusses on the saves. This way the players are very careful not to let their character die, lest they face the chance of having to make a new character (with the level loss that comes with that). So avoiding lethality in combat is still a big issue to us. [/QUOTE]
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Removing the "Revolving Door of Death"
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