Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Removing the "Revolving Door of Death"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="newgrace" data-source="post: 4025204" data-attributes="member: 48178"><p>I agree with you, I like death to be more permenant as it creates more stress and excitement. Plus when you do pull it off and everyone is barely alive, thats a good feeling. Other people like it different, but your not alone in wanting life to be more valuable (And combat taking more strategy/planning).</p><p></p><p>I believe its in Heroes of Horror that I got my ideas. I just made the "im alive again!" spells much harder to cast, rare to find, and require expensive components / quests. I was going for a horror game (Cthulhu and DND, yay). </p><p></p><p>My True Resurrection required someone to take the dead persons place "a life for a life", and even then, only "evil" temples or worshipers of dark gods would perform the rituals needed for these "im alive again!" spells. So the party would have to search out groups that wanted to remain hidden, convince one who had the knowledge of what to do, and then pay a horrific cost (a child's body, no more then a week dead) thats hard to come by legally. It made the spells possible, but life a lot more valuable. </p><p></p><p>And I kept all the "Gona kill you sucka" spells as I wanted the more dangerous element. Taking out the Slay Living just because resurrection is no longer a viable option creates balance, but does not make life more valuable as your removing the spell to come back to life, and the spell that instantly kills. I say leave in the death effects, your players should be smart enough to get plenty of protection vs death effects, and give them hints and time to research fights before they stumble on the Bodak.</p></blockquote><p></p>
[QUOTE="newgrace, post: 4025204, member: 48178"] I agree with you, I like death to be more permenant as it creates more stress and excitement. Plus when you do pull it off and everyone is barely alive, thats a good feeling. Other people like it different, but your not alone in wanting life to be more valuable (And combat taking more strategy/planning). I believe its in Heroes of Horror that I got my ideas. I just made the "im alive again!" spells much harder to cast, rare to find, and require expensive components / quests. I was going for a horror game (Cthulhu and DND, yay). My True Resurrection required someone to take the dead persons place "a life for a life", and even then, only "evil" temples or worshipers of dark gods would perform the rituals needed for these "im alive again!" spells. So the party would have to search out groups that wanted to remain hidden, convince one who had the knowledge of what to do, and then pay a horrific cost (a child's body, no more then a week dead) thats hard to come by legally. It made the spells possible, but life a lot more valuable. And I kept all the "Gona kill you sucka" spells as I wanted the more dangerous element. Taking out the Slay Living just because resurrection is no longer a viable option creates balance, but does not make life more valuable as your removing the spell to come back to life, and the spell that instantly kills. I say leave in the death effects, your players should be smart enough to get plenty of protection vs death effects, and give them hints and time to research fights before they stumble on the Bodak. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Removing the "Revolving Door of Death"
Top