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*Dungeons & Dragons
Removing The Stat Penaly on Volo's Guide Orcs
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<blockquote data-quote="TheCosmicKid" data-source="post: 6941668" data-attributes="member: 6683613"><p>To be fair, Aggressive is pretty darn good. Relentless Endurance and Savage Attack for Aggressive seems like a fair trade.</p><p></p><p>As for the -2 Int, yeah, I think that could be discarded without breaking anything. But I see a couple of reasons why they put it in, and if I'm right, they're actually pretty clever. What it does is make this monster race less overall attractive than a core race, but does so in a way that respects the game's legacy and doesn't handicap the race in doing what it's supposed to be good at. So players who are excited about rolling an orc and smashing face with heavy weapons are going to be happy with how their character performs, but players who are just looking for the optimal race to fit their tank build are probably going to opt for the half-orc or mountain dwarf and keep the party more "normal". And I like that. It's been kind of annoying in previous editions when you just want to play a barbarian or whatever without hullabaloo, but you can't help but notice that this weirdo monster race in a splatbook has slightly better stats than any of the common races.</p><p></p><p>tl;dr: I think it's an anti-power-creep safeguard.</p></blockquote><p></p>
[QUOTE="TheCosmicKid, post: 6941668, member: 6683613"] To be fair, Aggressive is pretty darn good. Relentless Endurance and Savage Attack for Aggressive seems like a fair trade. As for the -2 Int, yeah, I think that could be discarded without breaking anything. But I see a couple of reasons why they put it in, and if I'm right, they're actually pretty clever. What it does is make this monster race less overall attractive than a core race, but does so in a way that respects the game's legacy and doesn't handicap the race in doing what it's supposed to be good at. So players who are excited about rolling an orc and smashing face with heavy weapons are going to be happy with how their character performs, but players who are just looking for the optimal race to fit their tank build are probably going to opt for the half-orc or mountain dwarf and keep the party more "normal". And I like that. It's been kind of annoying in previous editions when you just want to play a barbarian or whatever without hullabaloo, but you can't help but notice that this weirdo monster race in a splatbook has slightly better stats than any of the common races. tl;dr: I think it's an anti-power-creep safeguard. [/QUOTE]
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Removing The Stat Penaly on Volo's Guide Orcs
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